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Posted

Ok, so this wont probably come out as any playable map, i'm just basically creating this scenery for school that i'm applying to. This should be ready like in thursday or so, which means i gotta rush :cry:

sadr_city_01.jpg

bussi_wip_03.jpg

Posted

Not bad, I think the transitions between the different sections on the texture could do with a bit more depth, eg darkening the edges of the windows a bit more, and maybe highlighting the edges around them (even though its painted black, black paint is rarely completely black!). A bit more highlighting all-round wouldn't go amiss, actually (edges of the bodywork around the tires, door, front lights, etc)

Dried blood is a very dark red, not bright.

The front window should probably have some wind-screen wipers painted onto the texture. The bus is also completely missing a bumper, a front grill (although some buses don't have them, but usually there is -some- kind of decal or feature in the front-middle of a bus).

Maybe you coudl also fake some specularity on the windows, ie, brighten them up a bit in the centre. Right now the windows look like they are completely caked with mud from the inside (and even then you'd still get reflections on the glass!).

Posted

You're applying to Evtek?

You're month too late, mate :oops:

Nah, i already got myself to the tests, they're 21.5.-22.5. Now i'm desparately trying to finish this scenery before the tests, they want to see 1-3 example works, remember? :-D

I can see a bus. where is the promised iraq scene?

I'll post screenshots of the map itself later tonight or maybe tomorrow.

like, compile needed after few minor changes.

Posted

the second one is def. better. as you said it seems a bit too lowpoly would have been awesome with an inside even if it was very basic just to get some transparency and depth at the windows.

also it seems that black color really is pitch black. that hardly ever looks very good ingame sadly :|

Posted

Ok, this screenshot is horrible, especially when you've all seen ins. Well, posting it anyways! I'm really trouble in here, gotta rush. I have to play with lightmap scales and work on the lighting a lot, gotta place cubemaps and all that stuff i don't know shit about. I don't even know all the fancy stuff you can do in source. Btw, can i somehow have realistic shadows from the palms, or is it about the model itself?

Palm model is made by philip, i hope you don't mind me using and showing it here. It's too high quality for this poor little map :-D:|:(

sadr_city_01.jpg

I know it's empty too. 2 days to go, kinda depressing.

Posted

I think its pretty quality, sure its not the greatest thing ever but you have to keep in mind we're talking about Iraq, if you detailed it up you'd have essentially a pretty accurate picture. I think you're doing just fine :)

Please keep it up, its stuff like this that inspires me, since I'm working in this environment now.

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