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Posted

holy crap, never played with rim lighting before. Very cool stuff!!!! I found a simple fresnel shader for maya and plugged it into the incandescence:

kart_rimlight.jpg

thats without any lighting, would make a kart game look pretty ace methinks.

gah, must. start. on. rider.

Posted

I'd rather do my own thing.

your choice. but the chances of releasing a playable game working alone are quite null. btw, this new render looks nice. maybe you should try upping the values a bit, so it's not lit just at the almost 90º angles. :banjo:

Posted

thanks for the concern fonfa, I have plenty of experience as to what goes into creating a game, and I wouldn't be doing it alone.

I'm doing this for fun, not to release a finished product.

Posted

ok, finally got a little suited up driver in there.

kartshot3.jpg

I'm imagining the player being able to choose between different colors for the kart, suit, and helmet. Next up: rigging the guy and doing left turn, right turn, and wipeout/celebration anims.

Posted

wow, you put a lot of work into that :P

I think it's a great idea, I was thinking of having a transparent mesh floating just above the hood or other places like you are showing and be able to swap out decals on that. would be an easy way to customize the cart and still be able to select different color combos.

Posted

wow, you put a lot of work into that :P

I think it's a great idea, I was thinking of having a transparent mesh floating just above the hood or other places like you are showing and be able to swap out decals on that. would be an easy way to customize the cart and still be able to select different color combos.

1h of my life for U sir :D:cool:

:banjo:

i've notice right wheels using reversed tire texture :oops: or it's just me? :?

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