Zeta Posted December 2, 2007 Report Posted December 2, 2007 this whole project is fantastic zaphod, full customization is a great idea as well. hope it plays as good as it looks Quote
zaphod Posted December 3, 2007 Author Report Posted December 3, 2007 next kart, just finished modeling - gonna start unwrapping now. Quote
fonfa Posted December 4, 2007 Report Posted December 4, 2007 looking awesome. but why do you have the tail lights and those flat engine parts subdivided that way? Quote
zaphod Posted December 4, 2007 Author Report Posted December 4, 2007 well, I normally use only 10 sides for circular stuff but the tail lights looked a little blocky with only 10 sides, and you are going to be staring at the back of this mostly so I wanted them to look nice and round. As for the flat part of the engine, I don't see anything incredibly wasteful . . . I could save a triangle or two by merging some verts. Quote
e-freak Posted December 4, 2007 Report Posted December 4, 2007 release the model as obj and make it a texturing contest and the winner is announced in the credits of the game Quote
zaphod Posted December 4, 2007 Author Report Posted December 4, 2007 me and Brian were actually talking the other day about making it totally open so anyone could make a custom skin / kart / wheels / etc and it would be viewable by everybody. Custom maps as well perhaps. So there could be a lot of competitions and stuff like that! Quote
Bic-B@ll Posted December 4, 2007 Report Posted December 4, 2007 i guess ill have to add the fuzzy dice then Quote
zaphod Posted December 4, 2007 Author Report Posted December 4, 2007 pic of the character with helmet and goggles: Quote
Taylor Posted December 5, 2007 Report Posted December 5, 2007 I don't think I've posted in this thread yet, but I've been watching this come along and it's most awesome. Quote
zaphod Posted December 6, 2007 Author Report Posted December 6, 2007 spent some time adding things to our website: http://nimblebit.com/ Quote
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