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Posted

Looks good for a CS 1.6 map, nice brushwork. The lighting looks a little weird though imo. You should either have gone for a colder (with blue/green'ish lights) or for a more dramatic look (with strong contrast/brighter point lights + high -gamma value). At the moment it's just generic point lights all over the map. And add the lamp's texture to the lights.rad file so it looks bright ingame.

Posted

Some random guy made another aim_dust map (just a box with... boxes) and i told him about the unoriginality of the theme... well... then he said that i have 2 days to make a better map. And i thought it would be nice to see what i can do in that time... :)

Thats mainly the reason for some of the errors in the map.

I'll propably make a de_ version of this map. but then there's no time limit so i can waste more time making/aligning textures, special effects and lighting.

Lighting seems to be the only thing i get crits about... :/

What do you think about the tower?

It was just a cylinder but i think it looked ugly so i added the top part...

Kinda OT but anyway:

Funny how func_walling reduces compiling time... I compiled the map. vis took 1,5 hours of the time. then i noticed some small errors at the spawnpoints (too close to each other -> some people died at the spawn) so i had to edit that. I func_walled lots of things when i fixed the spawns and vis took only 3 minutes :)

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