Mkz Posted May 10, 2007 Report Posted May 10, 2007 Map: fy_caerla (caerlaverock, image google for it...) Spawn points: 16+16 (~3 vs 3 is perfect...) "no pix, no clix": Map done in 2 days... DL: My website: http://koti.mbnet.fi/mikeliuz/fy_caerla.rar Fpsbanana: http://www.fpsbanana.com/maps/24801 Quote
Minos Posted May 11, 2007 Report Posted May 11, 2007 Looks good for a CS 1.6 map, nice brushwork. The lighting looks a little weird though imo. You should either have gone for a colder (with blue/green'ish lights) or for a more dramatic look (with strong contrast/brighter point lights + high -gamma value). At the moment it's just generic point lights all over the map. And add the lamp's texture to the lights.rad file so it looks bright ingame. Quote
Rick_D Posted May 11, 2007 Report Posted May 11, 2007 I think the colour is quite nice tbh, it feels relaxed and easy on the eyes. the rad deal is a good thing to keep in mind for the future ;D Quote
Mkz Posted May 11, 2007 Author Report Posted May 11, 2007 Some random guy made another aim_dust map (just a box with... boxes) and i told him about the unoriginality of the theme... well... then he said that i have 2 days to make a better map. And i thought it would be nice to see what i can do in that time... Thats mainly the reason for some of the errors in the map. I'll propably make a de_ version of this map. but then there's no time limit so i can waste more time making/aligning textures, special effects and lighting. Lighting seems to be the only thing i get crits about... :/ What do you think about the tower? It was just a cylinder but i think it looked ugly so i added the top part... Kinda OT but anyway: Funny how func_walling reduces compiling time... I compiled the map. vis took 1,5 hours of the time. then i noticed some small errors at the spawnpoints (too close to each other -> some people died at the spawn) so i had to edit that. I func_walled lots of things when i fixed the spawns and vis took only 3 minutes Quote
MrBaracuda Posted May 11, 2007 Report Posted May 11, 2007 And what about faking some lighting behind a couple windows? Quote
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