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Posted

You may place your suggestions on future contests and how we run them pre and post contest here.

The purpose of this thread is not to get your hopes up but to get a sample of the feelings you guys have about contests. With this information moderators might be able to create more popular contests like the 1024 one we had. Please only comment if you're in fact willing to enter the contest.

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Posted

If you have an opinion support it. For instance, if you dont want custom content, why dont you want custom content? A simple "no custom content" is a poor argument and could be easily ignored. Just my 12 cents.

Posted

If you have an opinion support it. For instance, if you dont want custom content, why dont you want custom content? A simple "no custom content" is a poor argument and could be easily ignored. Just my 12 cents.

Not everybody has the ability to create custom assets. This will give a huge advantage to the folks that do.

Posted

I think it should be allowed. If we do singleplayer i'd like to add some custom sounds and effects. If the focus is create a good singleplayer level, having the thing in all custom content should be allowed but it wouldn't be the focus of the competition. a map with no custom content should have thesame chances of winning.

Posted

I think scene based contest would be nice. Like "Make a Bridge-scene" or "beach-scene".

These scenes could be more specific like "create a jungle bridge scene" or "create a stone age bridge scene" or something like that.

Oh and I think we should use stock models and textures, no custom content. That's what I think is the best for everyone.

Posted

Limited amount of brushes to use to see how creative people can be with what they are allowed to use.

Most interesting approach to using only 1 enemy type for a small singleplayer map, possibly limiting the size of the map as well to keep things balanced per entry.

Most interesting approach to an "upside-down" map or "wierd-world" through the use of structure and lighting, while looking good and playing well in either DM/SP?

Best and most interesting usage of 5 (or a little more/less) selected textures from the default resources to create any type of small scene. Or even, the best usage of either purple/green lighting in a scene, nightclubs don't count.

All the above limited to the game's original content at hand. I don't know if these are any good but at least they're a change from size*size*size or "create dm map..." contests.

Posted

I'm for either custom or no custom. If it does get started, the focus will primarily be gameplay anyway (I'd hope) so having the option available is fine, doesn't mean you have to use it.

:celebrate:

Posted

How about using no content at all? Or no textures at least. Just have geometry of flat solid colors. Thats forces you to think about lighting, brushwork, architecture, the actual space etc, also gameplay and layout. could yield interesting results. Most modern architecture today uses little texture in their materials.

examples:

http://www.saatchi-gallery.co.uk/blogon/upload/2006/06/zaha2.jpg

http://www.guggenheim.org/hadid/images/highlights3.jpg

sll9.jpg

20061010denversh1_450.jpg

It will stretch the imagination more and you probably get the most original source engine maps.

just a thought...

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