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Posted

Thanks for sharing this, however am I too blind to find the button for the diffuse + normal preview?

On the other hand, it takes longer to calculate all that stuff than with 2.0 it seems :?.

Posted

@ ferret - if you google "crazybump" it takes you to the download page, so I'm simply saving the people here some time by removing the google steps. I'm sure the guys who use crazybump here will add in their emails to receive updates and news as I thoughtfully did when it came out.

Besides - more users = more feedback so hopefully I didn't do anything to piss the nice guy off.

Posted

you can find the dl-links in many forums like polycount and so on.

i dont think its "restircted" but maybe he wishes to know how many people are interested in his program and subscribe.

its a very nice program he made there.

Posted

Any tool that lets you finish the job faster and with a high level of quality can only be viewed as a good thing, IMO. If you're worried that random plebs can push buttons and get the same results as someone who has invested years of practice, don't be. It's ammo for your arsenal -- just another tool to get the job done. A good developer will just use tools as part of their workflow to enhance the final product, whereas a pleb will be limited to pressing buttons, changing sliders and hoping for the best. If the pleb can't get the results they're looking for, they're stumped. I'm speaking as a texturing semi-pleb, btw :P

Posted

Yeah it's definitely a good thing, things that can be done procedurally should be, so we can get on with the creative side of level design.

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