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"Fracture" - Real time terrain deformation, here w


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Posted

They got nothing on Red Faction......apart from the not sucking bit :o

Looks good, the first pics I saw didn't really impress, but seeing it in motion it does look pretty damn ace.

Some pretty interesting stuff coming from LucasArts lately, Euphoria n shit (Even though it doesn't look like this is developed inhouse by them).

Posted

hrhrh awesome stuff still reshaping a height field is not really THAT new

- in dead or alive the sand and snow levels were deforming according to were you smacked your enemy down

- in command and conquer zero hour the terrain reshaped according to where you put you buildings ( so that the ground decals of the buiildings dont clip into slopes) also in online multiplayer !

-and in the far cry editor i remember you could also reshape the terrain while the guys were running around on it (they fell through it into the water but none the less :) )

Posted

Dunno if anyone knew, but theres some basic displacement deformation code in the Source SDK. You can define a point, sphere size and if you want push, pinch or pull on the surrounding displacement.

Not tried it myself, not 100% sure if its fully implemented or just a hack but its there alright.

Always thought about making artillery rounds blow real craters :D

Posted

Dunno if anyone knew, but theres some basic displacement deformation code in the Source SDK. You can define a point, sphere size and if you want push, pinch or pull on the surrounding displacement.

Yeah, some crazy guy posted a video of an "earthquake" effect, which deforms displacements, once somewhere. Probably was on hl2world or so.

Posted

Dunno if anyone knew, but theres some basic displacement deformation code in the Source SDK. You can define a point, sphere size and if you want push, pinch or pull on the surrounding displacement.

Not tried it myself, not 100% sure if its fully implemented or just a hack but its there alright.

Always thought about making artillery rounds blow real craters :D

It works, but the collision on the displacement surface isn't updated so it's strictly a graphical effect.

Posted

At the same time, you can specify your vmts not to have collision, so you can have that explosion with a trigger, and make a clip brush around that new crater.

Posted

LOL yeah that'd be pretty awesome!!

Anyhow, I think this very much might alter gameplay in a good way in the future. Imagine a flat battlefiefd wich gets relief by mortarfire. Not only would it look awesome, it would also provide cover for the troops.

Posted

Omg, that's hardcore :oops:

It's not *THAT* hardcore I guess...

When you see how that kind of thing is implemented in the Source Engine, you just laught a lot. This is something that can be done, but it's tricky and mainly just a hack. When I see displacement morphing in real time, that's something that reminds me of Red Faction and it's unique feeling. Never understood why noone ever pushed the Geo-Mod concept further.

Posted

Dunno if anyone knew, but theres some basic displacement deformation code in the Source SDK. You can define a point, sphere size and if you want push, pinch or pull on the surrounding displacement.

Not tried it myself, not 100% sure if its fully implemented or just a hack but its there alright.

Always thought about making artillery rounds blow real craters :D

Yeah that'd be cool. Along similar lines, I had an idea for FF where the round starts and most of the terrain is untouched, but as the round goes on, people walking on the displacements wear away the topsoil (no actual geometry deformation, just a change in the blend values). So basically as the round progresses, you would get to see where people are walking as trails & worn patches of ground develop. We never got around to seeing if it was possible, but it would just involve some kind of collision test, a probability factor for whether the blend value would change and then altering the blend value :) I think it'd be really cool to see routes develop after a long round.

As for that video, it's pretty cool but does anyone else think it looks really goofy when the guy casually throws out a tiny grenade and it does all that stuff?

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