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Cons:

The battle system (VATS) sounds like crap. It's a pretty much useless system when you got enough bullets or is using a melee weapon. I mean they don't want to make it an FPS game, but still, that's what they are doing. It's a shame they will actually use the Fallout 3 name, insted of a spin off name that the game deserves. It's listed as an Action RPG :?

Mini Nuclear Launcher? What the fuck, is this a joke? "Fatman"? God.

I don't understand why they spend so much time explaining all the G.O.A.T, S.H.I.T system during character creation, it will take what? Max 5 minutes when you know what you want?

Camera; First person or 3rd over the shoulder camera? It's clearly that it will be just a crappy port of the PC players. Who to blame, the money is in the consoles anyway.

Too many mutants, what the fuck. Mutants are the the most boring people to fight except from the aliens. It's all about killing raiders, slavers and tribals (or being one of the ones above!). And they look dead ugly (not in a good "ugly mutant style), and they have maces, and not a heavy machine gun. Is this the proof that FO3 will be Oblivion with gunz?! Even in Tactics they atleast had grenades.

Pros:

Graphics look ok, it's gorey, lots of things to care about (water, rads etc.)

Posted

I don't understand why they spend so much time explaining all the G.O.A.T, S.H.I.T system during character creation, it will take what? Max 5 minutes when you know what you want?

I think it makes sense they focus on it, because character creation is a big deal in western RPGs. Also, people were always getting pissy that FO3 wasn't gonna use the SPECIAL system with traits, perks, etc.., so they are demonstrating that, essentially, it does.

Camera; First person or 3rd over the shoulder camera? It's clearly that it will be just a crappy port of the PC players. Who to blame, the money is in the consoles anyway.

It isn't like those viewpoints didn't exist until consoles started using them though. I wouldn't be surprised if the game had a more console slant, but I don't think changing the camera to first/third person is "clearly" a sign of it being a "crappy port" on the PC.

Too many mutants, what the fuck. Mutants are the the most boring people to fight except from the aliens. It's all about killing raiders, slavers and tribals (or being one of the ones above!). And they look dead ugly (not in a good "ugly mutant style), and they have maces, and not a heavy machine gun. Is this the proof that FO3 will be Oblivion with gunz?! Even in Tactics they atleast had grenades.

It doesn't say anywhere that mutants won't have guns; you can't assume that just because a few of them had melee weapons. Plenty in the original games had sledgehammers and things too. Did they say that mutants make up the bulk of the enemy? I might have missed that, but I don't think they did. The "quest" they document in the article shouldn't be assumed to represent everything in the game.

Vault 101 ? hmm

Yeah, does seem a bit of a large number doesn't it? I always thought there would be about 30 of them or so...

Facial animation ? voice actors ? oblivion ? OH NO !!!!

You didn't honestly think, or even hope, it was gonna have no facial animation and text only dialog did you? Honestly? I guess the 3-general-voice-actors Oblivion might be a reason to worry though...

Posted

Ofcourse reno i know, it's just that the fact of hiring voice actors will certainly restrain the complexity of the dialogues in the game which is a shame, or maybe they'll need to add a dvd for the voice acting. :cool:

Posted

Yeah it is a bit of a worry on that front. I guess it might have been nice if they had used voice acting for important characters and text for general NPC's, but when you're running around a "new tech" game a heavy reliance on text would seem pretty jarring.

Posted

Ofcourse reno i know, it's just that the fact of hiring voice actors will certainly restrain the complexity of the dialogues in the game which is a shame, or maybe they'll need to add a dvd for the voice acting. :cool:

The problem in oblivion was not really the number/size of the voice dialogs, because it was pretty good. No. The problem was that there was only 10 different voices or so, that our answers (which don't need any voice) were very limited, as well in number as in size (most of the time, we had stuffs like "yes i want to...", finishing by "..." so you couldn't know what you were about to reply, which is incredibly stupid in a RPG in my opinion) and also some behavior problem in the voice (during a speech, a NPC could talk in an angry way, then say the next sentence in a very calm way..then become extremely angry in the next sentence)

Posted

Not to mention the occasions when they would switch voices mid conversation - I spoke to a couple of haggard sounding beggars who, once I gave them a coin, started speaking like perfectly refined citizens :D

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