OL Posted April 29, 2007 Report Posted April 29, 2007 I got pelt mapping working tonight and was so amazed at the results I figured I would write a little tutorial for you dudes. I was making a model of a hookah, and dreading making a UVW map for the tube. This is what I have after doing an unfold. Step 1: in the Unwrap UVW modifier, click Edit Seams at the bottom. Step 2: draw a closed line where you want the seam to be. I drew it around the cap and up one edge to the other end. Step 3: Go into face sub-object mode and select all the faces on your model Click Pelt, then Edit Pelt Map Step 4: Make the blue circle really fuckin big, and rotate it to get the least amount of overlaps in the spokes. Step 5: Click Simulate Pelt Pulling 3 times, and Relax(Light) twice. Resize and rotate the mesh to fit in the blue box. It's done! Now you can edit some of the vertices manually to fix small distribution errors, but most of the work is done for you. this works on all kinds of organic surfaces, from face and body models to snakes and dicks if thats the kind of thing you like to make i guess. Quote
Whoot Posted April 29, 2007 Report Posted April 29, 2007 Looks nice http://www.luxinia.de/index.php/ArtTools/3dsmax I use the LSCM unwrapping script a lot when unwrapping in max. Together with a modified unwrap script from chuggnut http://www.chuggnut.com/ It works really well Quote
OL Posted April 29, 2007 Author Report Posted April 29, 2007 Looks nice http://www.luxinia.de/index.php/ArtTools/3dsmax I use the LSCM unwrapping script a lot when unwrapping in max. Together with a modified unwrap script from chuggnut http://www.chuggnut.com/ It works really well this won't work for me in 9 Quote
Whoot Posted April 29, 2007 Report Posted April 29, 2007 U sure? I use 7 and it works great for me Quote
Rick_D Posted May 11, 2007 Report Posted May 11, 2007 tools -> relax dialog incredibly useful for making alterations once you've finished pelting. Quote
Seldoon182 Posted October 26, 2007 Report Posted October 26, 2007 Fucking usefull tutorials ! Thanks ! Quote
p2xelgen Posted November 2, 2007 Report Posted November 2, 2007 This tut look fucking great, do I need any add programs ? I have max 7 Quote
Rick_D Posted November 2, 2007 Report Posted November 2, 2007 they added pelt into max8 afaik, don't think it's there in 7 but I've never used 7 so I couldn't say, open max and have a look ;D Quote
dissonance Posted November 2, 2007 Report Posted November 2, 2007 I like where this thread is going. Quote
-HP- Posted November 3, 2007 Report Posted November 3, 2007 tools -> relax dialog incredibly useful for making alterations once you've finished pelting. Indeed, in fact I found out that it's almost useless using the pelt mapping without using the relax afterwards, if you want the texture on the UVW's to be similar on the entire mesh. Thanks for the tut man. Quote
IR Posted November 3, 2007 Report Posted November 3, 2007 0_o am i weird for using splines to make tubes like that, concidering they already have a uvw cool tut though :] Quote
Minos Posted December 7, 2007 Report Posted December 7, 2007 This is very useful indeed, thanks for this. Quote
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