zaphod Posted November 1, 2003 Report Posted November 1, 2003 mmmmmmmmmmmmmmmmm. no. those rails are just models.
Taylor Posted November 1, 2003 Report Posted November 1, 2003 So how are they placed with brushes? Or are they not and it's just an old/odd WC shot? That's what I thought at first, but in the beta everything looks horrible and flat with { textures everywhere, nothing like the actual screenshots... CONFUSED.
kleinluka Posted November 1, 2003 Report Posted November 1, 2003 maybe the brushes in the wc shot are place holders or CLIP brushes ?
Taylor Posted November 1, 2003 Report Posted November 1, 2003 Placeholders maybe. Clip? Errr... no. But the beta is in-game and everything is flat and detail-less, I presumed this was in correlation with it not having the uber material settings that it apparently doesn't actually have.
zaphod Posted November 1, 2003 Report Posted November 1, 2003 No, there is definetly nothing like that. If I showed you the picture, I could tell you what you are tlaking about, it sounds like clip brushes, triggers, etc. I can't really comment on the content of the leaked beta, since it wasn't meant to be judged by anyone outside of valve.
Taylor Posted November 1, 2003 Report Posted November 1, 2003 Oh please, I know the difference between a {textured rail and a clip brush. It probably was a placeholder, but there's no need to patronize.
zaphod Posted November 2, 2003 Report Posted November 2, 2003 I meant, if you could show me the picture, my bad. Not meaning to patronize you, if I'm who your talking to.
Taylor Posted November 2, 2003 Report Posted November 2, 2003 It takes too much effort to find. I was just being optimistic about the materials, which is like the first time I've been optimistic ever, and look where it got me. I'm going to try and up the bitterness a little to compensate, if that's possible.
zaphod Posted November 2, 2003 Report Posted November 2, 2003 sorry if your dissapointed. It seems like most people over-complicate what the source engine is capable of doing, which is understandable given the complicated wording valve likes to use to describe thier technology. I'm just trying to ground everyone here so they don't get decieved and then dissapointed.
Fletch Posted November 2, 2003 Report Posted November 2, 2003 if it doesn't make monkies fly out of my ass, i won't be impressed.
Bic-B@ll Posted November 2, 2003 Report Posted November 2, 2003 When was the last time you could see your ass you fat bastard?
Fletch Posted November 2, 2003 Report Posted November 2, 2003 Actually I'm really skinny. I have an overactive metabolism and exercise 2 hours every day. Now I'm a lean mean drinkin machine.
mawibse Posted November 6, 2003 Author Report Posted November 6, 2003 Already in HL1 the best way to add details is through models, problem is that you hit the HL1 "model" memmory limitations pretty soon. I've made and are making lots of models with low texture usage for my latest map and it turns out pretty good. And if you're too lazy for MAX try Milkshape which will fast enough get you into modeling even though it has loads of limitations compared to the major packes. Making HL models in Milkshape are not harder then making maps in Hammer, just a little diffrent.
Ewok Posted April 7, 2004 Report Posted April 7, 2004 I'll map for Half-Life 2. If you too lazy it's your own problem. If you took the time to research you would find world / prop models in general are rather easy to make. Use Milkshape 3D or something, I don't care what anyone says, it's good enough for any world / prop model. - Ewok
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