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So, anyone made a HL2 map yet?


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Posted

in the most efficient and fine tuned hl2 map, anything that dosent act as a vis blocker would be a model. However, you can imagine that would be hard to accomplish. Pretty much any scenery objects, and many structural details are models. World brush polies are 10 times more expensive than a model poly.

Posted

It's probably not as extreme as UT2k3, just picture normal half-life mapping, but using models to get the the point of detail you see in the hl2 screenshots and movies.

Posted

if most people r like me then valve is gonna lose more support than they r gonna gain

but i guess the model thing is the most wise thing to do, just annoying for lazy people D:

Posted

welcome to the future kids.

Modeling will get more and more important in the future because brush-editors like the one for HL/HL² won't be able to deal with the immense detail needed for realistic and convincing game worlds.

Having to use models for details in HL2 is a step in the right direction, and it's the first, not the last.

Posted

Having to use models for details in HL2 is a step in the right direction, and it's the first, not the last.

Nice one texture-boy. It still sucks for mappers with no modeling skills :(

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