zaphod Posted October 28, 2003 Report Posted October 28, 2003 most valuable thing you could learn for hl2 mapping is max/maya
CrazyMAC Posted October 29, 2003 Report Posted October 29, 2003 its not like ut2k3 where everything gay static mesh's is it :S coz that really sucked
FrieChamp Posted October 29, 2003 Report Posted October 29, 2003 most valuable thing you could learn for hl2 mapping is max/maya Which objects have to be modeled and which in the editor?
zaphod Posted October 29, 2003 Report Posted October 29, 2003 in the most efficient and fine tuned hl2 map, anything that dosent act as a vis blocker would be a model. However, you can imagine that would be hard to accomplish. Pretty much any scenery objects, and many structural details are models. World brush polies are 10 times more expensive than a model poly.
KidDynamite Posted October 29, 2003 Report Posted October 29, 2003 I personally like static meshes but then again, thats because i model instead of map hehe.
zaphod Posted October 30, 2003 Report Posted October 30, 2003 It's probably not as extreme as UT2k3, just picture normal half-life mapping, but using models to get the the point of detail you see in the hl2 screenshots and movies.
Mazy Posted October 30, 2003 Report Posted October 30, 2003 hl2 staticy meshy thing = major turnoff i doubt ill hl2 map unless i learn max proper or sumthing then ;G~
CrazyMAC Posted October 30, 2003 Report Posted October 30, 2003 think it might be a turnoff for alot of ppl :S as modelers will jsut be ahead of the game
Mazy Posted October 30, 2003 Report Posted October 30, 2003 if most people r like me then valve is gonna lose more support than they r gonna gain but i guess the model thing is the most wise thing to do, just annoying for lazy people D:
CrazyMAC Posted October 30, 2003 Report Posted October 30, 2003 i dunno coz in away mapping is modeling they shud just ....i dunno where im going with this one some one help me out :S
kleinluka Posted October 30, 2003 Report Posted October 30, 2003 welcome to the future kids. Modeling will get more and more important in the future because brush-editors like the one for HL/HL² won't be able to deal with the immense detail needed for realistic and convincing game worlds. Having to use models for details in HL2 is a step in the right direction, and it's the first, not the last.
FrieChamp Posted October 30, 2003 Report Posted October 30, 2003 Having to use models for details in HL2 is a step in the right direction, and it's the first, not the last. Nice one texture-boy. It still sucks for mappers with no modeling skills
Mazy Posted October 30, 2003 Report Posted October 30, 2003 gah aye im mapping 4 halflife cuz im too lazy to learn modelling n map for stuff like ut2003. Wiff hl2 it doesnt really matter anymore
CrazyMAC Posted October 30, 2003 Report Posted October 30, 2003 they shud make an editor with more power then :S so u only learn one program not 2
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