hessi Posted April 23, 2007 Report Posted April 23, 2007 i made some different kind of leveldesign in february. today the game launched it is a neat flash based jump n run game where i had to create the leveldesign and level graphics + HUD this project was a new experience for me that i really enjoyed, because 2d leveldesign is different in many ways + i REALLY love cartoony games so this job gave me the opportunity to check out how to create vector based graphics + cartoony assets. play here: http://waldmeisterschaft.ahoj-brause.de/spiel.html levels/worlds i created: world 1: http://thomashess.net/waldemar/hoehle.jpg world 2: http://thomashess.net/waldemar/dschungel.jpg world 3: http://thomashess.net/waldemar/dschungel2.jpg world 4: http://thomashess.net/waldemar/schlamm.jpg world 5: http://thomashess.net/waldemar/gebirge.jpg Quote
Grinwhrl Posted April 23, 2007 Report Posted April 23, 2007 hate it, sucks, j/j nice job on it. Challenging, thats for sure. Just hate having to start from the beginning. I got to level 4 Quote
ReNo Posted April 24, 2007 Report Posted April 24, 2007 Had a quick shot of it, and managed to get a bit into the jungle world. Nice little game - fairly basic mechanics but it does what it sets out to do. Level design seemed quite neat, and I liked the element of having to ration your ninja star things (which encouraged returning to a lower part of the level at times to grab a gem guarded by somebody you couldn't take out before). So good job mate, particularly if, as it sounds, this is your first foray into this sort of thing! Quote
Nysuatro Posted April 24, 2007 Report Posted April 24, 2007 Hessi: Do you maybe have some documentation for this kinda games ? Quote
FrieChamp Posted April 24, 2007 Report Posted April 24, 2007 Quite, hope you got some cash out of it as well. Quote
Spellbinder Posted April 24, 2007 Report Posted April 24, 2007 Awsome! I´m a sucker for talented people. And this show of a lot of talent! GG!!! Quote
Pericolos0 Posted April 24, 2007 Report Posted April 24, 2007 very cool, . Maybe all that planning is a little bit much work for a simple jump game? It looks like the kind of thing thats way faster to just make as you go. I did a similar game to this that needed 20 levels, planning them all out would have been way to much work. Quote
ifO Posted April 24, 2007 Report Posted April 24, 2007 Very cute game. But hard, maybe one to add to the difficult games thread! Nice levels Quote
hessi Posted April 24, 2007 Author Report Posted April 24, 2007 Quite, hope you got some cash out of it as well. not cash but i am currently waiting for my adobe creative suit cs3 MAC version finally i got some of those really expensive software licenses. CS 3 might be released/shipped these days. adobe said something of end of april. cant wait to hold the box in my hands nysuatro: i got no documentation on the flash coding but i can tell you that there are flash 2d game engines around. maybe some googling will help you. i only did leveldesign level graphics + HUD. no coding in this job. peris: well it wasn't that much time that i spent on the concepts. in any way they were useful to check out some basic situations the player might get stuck in. maybe i should notice, that i did not implement the level in flash. what i did was level graphics and composed them in photoshop into a level + description so the programmer had only to convert my concept + illustrator graphics to flash compatible content. Quote
Pericolos0 Posted April 24, 2007 Report Posted April 24, 2007 Ah I see . Then it makes more sense that way ofcourse. the one I did was tilebased and we made a little level editor with it. Quote
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