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Posted

I need to render a scene and I have a TGA 32-bit bla bla all the usual stuff - I just want to know if there is any way to render said material to be 2-sided (viewable from both front and back) - or am I going to have to double up the polies there and flip the normals?

Posted

that way will force every material to be two sided. Each material also has a 2-sided checkbox at the top of its shader basic parameters.

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