misterbister Posted April 18, 2007 Report Posted April 18, 2007 This is a map that i have been working on for the past three weeks. Its a small sci-fi 1 on 1 map for HL2:DM. Its made mostly for portfolio purposes, but plays quite well. Textures are made by PhilipK. I regret that I did'nt post it any sooner since I got some good feedback that I could have fixed if I did. Lesson learned, thanks for all the feedback. I have only made some small fixes since the beta. A spawn issue with the shotgun aswell as some texture alignment and sharper shadows. Download the map HERE. Here are the screens: The same images as above in full-size: http://www.leveldesign.nu/skit/misterbi ... ch0007.jpg http://www.leveldesign.nu/skit/misterbi ... ch0008.jpg http://www.leveldesign.nu/skit/misterbi ... ch0009.jpg http://www.leveldesign.nu/skit/misterbi ... ch0010.jpg http://www.leveldesign.nu/skit/misterbi ... p70037.jpg http://www.leveldesign.nu/skit/misterbi ... p70039.jpg http://www.leveldesign.nu/skit/misterbi ... p70043.jpg Quote
Spellbinder Posted April 18, 2007 Report Posted April 18, 2007 ? The very first map in Quake3 Q3DM0? With more monitors. Quote
Psy Posted April 18, 2007 Report Posted April 18, 2007 FFS! Fix the damn orange lights. Give the light source an orange sprite or change the light to white. It looks weird. Quote
ReFlex Posted April 18, 2007 Report Posted April 18, 2007 No eye-catcher, but nice brushwork. :-| Quote
von*ferret Posted April 18, 2007 Report Posted April 18, 2007 I think its hot. Could have some visual landmarks to break up rooms and offer better navigation for players. Quote
JamesL Posted April 18, 2007 Report Posted April 18, 2007 Hey, its a HLDM map that doesnt look like a HLDM map. Job's a good 'un! Quote
teeluu Posted April 18, 2007 Report Posted April 18, 2007 FFS! Fix the damn orange lights. Give the light source an orange sprite or change the light to white. It looks weird. wot? i think the orange there looks nice, it's different, gives some nice warm feeling to it imo. Superb brushwork too, well done Quote
Rick_D Posted April 18, 2007 Report Posted April 18, 2007 He's saying that the source of the light is white - but the actual light that is emitted is orange. Quote
Psy Posted April 18, 2007 Report Posted April 18, 2007 FFS! Fix the damn orange lights. Give the light source an orange sprite or change the light to white. It looks weird. wot? i think the orange there looks nice, it's different, gives some nice warm feeling to it imo. Superb brushwork too, well done *looks at rick_d's post* I think the map has some good brushwork but it seems that the texture pack he is using seems to be doing most of the work. Also, each room could be given a more unique look compared to each other. Quote
dux Posted April 18, 2007 Report Posted April 18, 2007 What are the values that you're using on those little orange spots? Good looking map overall. Quote
JamesL Posted April 18, 2007 Report Posted April 18, 2007 I think the map has some good brushwork but it seems that the texture pack he is using seems to be doing most of the work. So he's used them to great effect then Quote
misterbister Posted April 18, 2007 Author Report Posted April 18, 2007 As I wrote about the orange lights at interlopers: I thought that making the textures orange would make some scene(s) too dark and have too few colors. The result got quite cool, but not very realistic. I guess its up to you wether you like un-realistic coolness or realistic coolness :wink:. Quote
teeluu Posted April 18, 2007 Report Posted April 18, 2007 FFS! Fix the damn orange lights. Give the light source an orange sprite or change the light to white. It looks weird. wot? i think the orange there looks nice, it's different, gives some nice warm feeling to it imo. Superb brushwork too, well done *looks at rick_d's post* Oh, my bad then Quote
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