Mkz Posted April 18, 2007 Report Posted April 18, 2007 CS1.6 - http://koti.mbnet.fi/mikeliuz/de_nereza.rar Every texture is made by me (except those inferno-fences) Models can be found from thedoenerkings website. Pics: More about the map in my website: http://koti.mbnet.fi/mikeliuz/work.html Also tell me what do you think about the whole website... Quote
Pericolos0 Posted April 18, 2007 Report Posted April 18, 2007 not bad at all for hl1, but this has to be the most dull lighting I have ever seen next to unlit maps . Could have looked so much better. Quote
Mkz Posted April 18, 2007 Author Report Posted April 18, 2007 i know... i have to work more with the lighting in the future... the lighting in nereza should be little yellowish to make it look better... its almost white now Quote
BioPulse Posted April 18, 2007 Report Posted April 18, 2007 The ligthing is indeed the only comment i can come up with, but alot of cs players like well lit (or ..in other words nearly full bright) maps. Even on dust alot of players krank up the gamma because there's 'one or two' dark spots in the map, so I think gameplay wise it's not too bad to have such lighting, it just looks uglyish to people who really concentrate on how a map looks, most 1.6 players don't though so i wouldn't worry about it too much. Quote
ifO Posted April 18, 2007 Report Posted April 18, 2007 Pretty nice, but a lot more juice can be squeezed from the engine these days if you really try (detailtextures, more models etc.) It looks quite player-friendly though, that kinda classic (possibly too arena-like) style. Same comments about the lighting and the grass is a bit 'green' (oversaturated), especially compared to the buildings. Overall nice, but you could do a lot more with it. Quote
Rick_D Posted April 18, 2007 Report Posted April 18, 2007 weeeeeelli think the grass is too green and the stone trim on the doors looks cartoony. Quote
Dodger Posted April 18, 2007 Report Posted April 18, 2007 the lighting is not the best.. looks nice Quote
BioPulse Posted April 18, 2007 Report Posted April 18, 2007 Also i just noticed, on the last screenshot, you might want to add a trim to where the roof meets the wall, now it looks like some of the roof is stuck in the wall and the first couple of (i don't know how you call them) roof curved stone red things, look a bit off it's not realy common to cut them up to fit like that in real life. Quote
teeluu Posted April 18, 2007 Report Posted April 18, 2007 Well, nothing new in my comments really, you could work a bit more with aligning textures to fit better, lighting is little bland too and the green parts are too green. Some vertical depth at the background would make a big difference too. With some tweaking could look pretty nice Quote
JamesL Posted April 18, 2007 Report Posted April 18, 2007 Do you have any podbot waypoints made for this map? I just rebuilt our clans Ultimate Warcraft 3 mod server last weekend and this would be a nice addition to it if you do have the wpts. Quote
Mkz Posted April 18, 2007 Author Report Posted April 18, 2007 Do you have any podbot waypoints made for this map? I just rebuilt our clans Ultimate Warcraft 3 mod server last weekend and this would be a nice addition to it if you do have the wpts. No. Quote
JamesL Posted April 18, 2007 Report Posted April 18, 2007 Ok then I guess no one will be playing it. Quote
Spellbinder Posted April 18, 2007 Report Posted April 18, 2007 Maybe i should make some? Haven´t done waypoints in like 4 years. Quote
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