Pericolos0 Posted April 16, 2007 Report Posted April 16, 2007 I tried making a head with proper edge loops and all quads, it was harder than I thought it would be but i got there. Still not satisfied with some parts though.. The left one is modelled in max, the right one is supposed to be a female variation of the left one. I imported it in mudbox and deformed it (took only a few minutes). comments/crits much appreciated! Quote
skdr Posted April 16, 2007 Report Posted April 16, 2007 I think it's looking good. Few pointers tho: Make the loop below the mouth go all the way up to the eye and that second loop smoothly from ear to chin. Quote
Whoot Posted April 16, 2007 Report Posted April 16, 2007 More info on loops: Finally found that stahlberg edgeloop pic again http://www.taron.de/Neckling.htm Less is more, and Bay Riatt ftw! Quote
JamesL Posted April 16, 2007 Report Posted April 16, 2007 Man, .... this is for me the hardest part of modelling. Good work guys keep posting it up. GJ Quote
Pericolos0 Posted April 16, 2007 Author Report Posted April 16, 2007 good suggestions skdr , iv'e seen some models where its done that way and others where its done differently . erik, I already had that pic, but its of great use for everyone. I also used this one for reworking my topology: heres the next version: redid the jaw and added detail to the face+topology changes. Old version on the left, new version on the right: Quote
von*ferret Posted April 17, 2007 Report Posted April 17, 2007 I'd have to see the smooth shaded, but the one on the right seems to have a very flat face. Quote
skdr Posted April 17, 2007 Report Posted April 17, 2007 Looking better man. Don't model the eye straight from the base mesh. Use separate half-sphere. Quote
Pericolos0 Posted April 18, 2007 Author Report Posted April 18, 2007 started a new head from scratch! I still need to finish the back of the head and the neck areas but I wanted to show the face for some crits already Quote
von*ferret Posted April 18, 2007 Report Posted April 18, 2007 Looking good but I think the bone under the eye is a little smooth in that its a slant and no definition. Maybe a more subtle definition could go a long way. Quote
Pericolos0 Posted April 27, 2007 Author Report Posted April 27, 2007 thanks for the crits ferret whats a better way to learn modelling heads than sculpting one? Quote
von*ferret Posted April 27, 2007 Report Posted April 27, 2007 sweet, there is some type of rubbing alcohol or something that you can use with qtips to smooth out qualities. i'd test that before you do it on your head though. Quote
Pericolos0 Posted April 29, 2007 Author Report Posted April 29, 2007 cool , I was going to get some to use with a fine brush, but using qtips sounds very useful aswel! Quote
D3ads Posted April 30, 2007 Report Posted April 30, 2007 I thought this thread was going to be about that old game called 'Headz', man that sucked Looking good Quote
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