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Posted

I tried making a head with proper edge loops and all quads, it was harder than I thought it would be but i got there. Still not satisfied with some parts though..

The left one is modelled in max, the right one is supposed to be a female variation of the left one. I imported it in mudbox and deformed it (took only a few minutes).

basemesh_heads.jpg

comments/crits much appreciated!

Posted

good suggestions skdr :), iv'e seen some models where its done that way and others where its done differently :P.

erik, I already had that pic, but its of great use for everyone.

I also used this one for reworking my topology:

new_head2.jpg

heres the next version:

redid the jaw and added detail to the face+topology changes. Old version on the left, new version on the right:

basemesh_heads2.jpg

  • 2 weeks later...

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