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Every site I have released these textures at, people claim they remind them of Prey. I take that as a compliment too.

Well, Genetica has a rather..."lacking" choice of labs and cut&tile patterns, so some textures will look similar. I did, however, tinker with seeding, scaling, liquid effects, grit density, mortar width, and shading and everything. Took a bit to get these textures to look like they do. But, I admit that it is rather easy to make them. But at least I did all the work for you. :D

I've used genetica extensively. It is a versitile and usefull tool that can prototype ideas and export them with normal maps, but it is not a tool that creates finished products.

My suggestion is to take thoes textures and put them into photoshop and add the details that would make them feel more real. Use thoes to make Specular maps for the engine. Adding some dirt would help kill the overly shinyness.

You might also want to take a look at the depth setting on your Normal Maps. They look a little strange in some places.

Other than that, Welcome to Mapcore.

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