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ugly black shadows on displacements


Steppenwolf

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fast vrad compiling may result in such ugly shadows. otherwise post exact compiler command you used!

Seems that you are right. But thats pretty weird. In the standart compile mode i can select between normal and fast. When i select fast there i dont get these ugly shadows and the map compiles pretty quick.

I'm curious what the differences are between the two modes.

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Fast RAD is more messy then Normal.

Yea but i dont get why fast rad in expert compile mode (or with batch compiler) makes these shadows and fast rad in the normal compile mode doesnt?

I would like to be able to do a quick compile like in the normal compile mode but with some extra parameters, without the map looking like crap afterwards.

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