misterbister Posted April 12, 2007 Report Posted April 12, 2007 This is a map that i have been working on for the past two weeks. Its a small sci-fi 1 on 1 map for HL2:DM. Its made mostly for portfolio purposes, but playes quite well. Textures are made by PhilipK. The map is almost finished, but i think its always important to get feedback before releasing the final product. You can download the beta here.. Here are the screens: Take a look at the full size images aswell: http://www.leveldesign.nu/skit/misterbi ... p70027.jpg http://www.leveldesign.nu/skit/misterbi ... p70032.jpg http://www.leveldesign.nu/skit/misterbi ... p70034.jpg http://www.leveldesign.nu/skit/misterbi ... p70037.jpg http://www.leveldesign.nu/skit/misterbi ... p70039.jpg http://www.leveldesign.nu/skit/misterbi ... p70043.jpg http://www.leveldesign.nu/skit/misterbi ... p70052.jpg http://www.leveldesign.nu/skit/misterbi ... p70057.jpg Quote
JamesL Posted April 12, 2007 Report Posted April 12, 2007 Aye very tasty. Nice lighting and great use of Philip's texture set. /grabs Quote
FrieChamp Posted April 12, 2007 Report Posted April 12, 2007 A not industrial/city 17 HL2 deathmatch map that looks amazing! Sweet! Quote
Sa74n Posted April 12, 2007 Report Posted April 12, 2007 nice light colours and use of textures. wish it had just a few more organic looking shapes in it. seconding friechamps comment tho Quote
PhilipK Posted April 12, 2007 Report Posted April 12, 2007 really dig the shapes and lighting you got there always nice to see those textures being used in such a creative way! Quote
Warby Posted April 12, 2007 Report Posted April 12, 2007 the colors of your lights are very well chosen good use of the texture pack indeed Quote
Zacker Posted April 12, 2007 Report Posted April 12, 2007 Looks good, some of the geometry could look as if taken from a good HL1 map though. You are relying on some fairly basic shapes, but overall impression is very nice:) Quote
Pericolos0 Posted April 12, 2007 Report Posted April 12, 2007 yeah i was going to say that, don't be afraid to put in some more round shapes aswel, it feels like a hl1 map. Its philips textures that are doing the most work to the looks right now, balance it out with some more detail in your geometry, I dont want to see a single pointy edge! Quote
FrieChamp Posted April 12, 2007 Report Posted April 12, 2007 Also the rusty pipes in the 3rd shot really stand out. In a bad way Quote
misterbister Posted April 12, 2007 Author Report Posted April 12, 2007 Also the rusty pipes in the 3rd shot really stand out. In a bad way The pipes are removed in the beta. Quote
Pingu_swe Posted April 12, 2007 Report Posted April 12, 2007 The lamps on the floor are white while the light coming from them is yellow. I would use a yellow sprite to make it look better. Nonetheless were nice map. Quote
dux Posted April 12, 2007 Report Posted April 12, 2007 I dig. I was doing something similar to this a few months back, philip should remember he saw it. Anyway, I dig it - nothing to crit as its already been said. Quote
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