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Posted

A map I am working on with Skybex. Although it uses the name for a map I was making before, this is completely new. Its still very wip, but moving along fairly quickly - just one more building needs to be worked on to reach first pass.

Rubble, smoke, damage and lots of decals still have to be added, and the water tower is out of place I think. The church textures will also be changed to something with more detail, and the sky looks better when in game, since the web compression has given it lots of contours.

dod_zutzendorf_15.jpg

dod_zutzendorf_16.jpg

dod_zutzendorf_17.jpg

dod_zutzendorf_18.jpg

dod_zutzendorf_19.jpg

dod_zutzendorf_20.jpg

dod_zutzendorf_21.jpg

dod_zutzendorf_22.jpg

Feedback appreciated.

Posted

in the second screen shot the center building the bottom is so bright but the shadow on the ground is so dark ... its not transitioning nicely you might wanna use a darker texture for the bottom of the building

despite that very nice looking keep it coming

Posted

I like what you've got going here... good visual vibe on the whole, and some interesting structures to look at with great height variation. Agreed that the watertower isn't the best fit, but otherwise looks like good progress so far.

Posted

quite nice :) i like the atmosphere and colours. could use a bit more vegetation and more decals i think. the red storefront looks out of place as well. you might want to retexture it?

good luck with finishing it up

Posted

Thanks for the comments.

Warby - good idea. The light looks horrible there.

Insta - yes, water tower will go, and a more French one like this added.

http://upload.wikimedia.org/wikipedia/f ... ulouse.jpg

KungFuSquirrel - thanks :)

Sa74n - Yes, lots more vegetation, and loads of decals needed, along with displaced roofs and broken buildings. Shop might look a bit weird as well when next to a graveyard.

Posted

Mapping and brushwork are top quality as I would expect from you mate.

I'm not entirely sure I like the sky and likewise that the lighting currently matches it very well. Also I have never been a fan of maps with moody lighting. They tend to be far less popular than ones with high visibility. However, it's not really fair to judge these things without actually running around the map, and as you say the compression has def screwed with the appearance of the sky and its a WIP, just spooging out the first things that pop into my head.

One thing I do think is currently lacking from the map is a single distinguishing feature that uniquely identifies it at a glance. I am not sure what this would be, possibly a prominent building, a particular vehicle model featured throughout the map, a plane crashed into a burning building. Something along these lines that in a second will both identify your map and provide an unmistakable landmark by which players can orientate themselves. This kind of feature is for me the thing that makes for a truely memorable map.

Just my 2p though keep up the great work :)

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