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Posted

Some wips of a Jagdpanther tank im working on (with baked lightmaps). It's on 8600 poly's and i want to use as a prop in a DoD map. Don't have a clue what the map is gonna look like, but i just felt like making a jagdpanther ;)

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And some older wips:

01.jpg

02.jpg

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Posted

Whats all this with baked lightmaps? I've been rendering to texture for a long time, peris wrote a tut on it. Or is there anything new and fancy stuff that I haven't catched?

Posted

Whats all this with baked lightmaps? I've been rendering to texture for a long time, peris wrote a tut on it. Or is there anything new and fancy stuff that I haven't catched?

no its thesame thing, just baking an ambient occlusion map (skylight thing) to start texturing your model with.

Posted

Whats all this with baked lightmaps? I've been rendering to texture for a long time, peris wrote a tut on it. Or is there anything new and fancy stuff that I haven't catched?

no its thesame thing, just baking an ambient occlusion map (skylight thing) to start texturing your model with.

So basicly it's the same thing? (since I use the skylight render to texture thing during the entire texturing) These Maya people didn't know about it until now?

ps overlapping can be done, you just need skills and maybe some paintovers on your lightmap.

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