Whoot Posted April 9, 2007 Report Posted April 9, 2007 Some wips of a Jagdpanther tank im working on (with baked lightmaps). It's on 8600 poly's and i want to use as a prop in a DoD map. Don't have a clue what the map is gonna look like, but i just felt like making a jagdpanther And some older wips: Quote
hessi Posted April 9, 2007 Report Posted April 9, 2007 looking good. i wish you a lot of fun while texturing and unwrapping this model don't forget the ambient occlusion pass while baking textures Quote
Warby Posted April 9, 2007 Report Posted April 9, 2007 quality first post model looks good and yes for a model like that ambient occlusion is a must Quote
Psy Posted April 9, 2007 Report Posted April 9, 2007 Put that Achtung! thing on the texture when it's done please! I love the model Quote
st0lve Posted April 9, 2007 Report Posted April 9, 2007 Whats all this with baked lightmaps? I've been rendering to texture for a long time, peris wrote a tut on it. Or is there anything new and fancy stuff that I haven't catched? Quote
Pericolos0 Posted April 9, 2007 Report Posted April 9, 2007 Whats all this with baked lightmaps? I've been rendering to texture for a long time, peris wrote a tut on it. Or is there anything new and fancy stuff that I haven't catched? no its thesame thing, just baking an ambient occlusion map (skylight thing) to start texturing your model with. Quote
st0lve Posted April 10, 2007 Report Posted April 10, 2007 Whats all this with baked lightmaps? I've been rendering to texture for a long time, peris wrote a tut on it. Or is there anything new and fancy stuff that I haven't catched? no its thesame thing, just baking an ambient occlusion map (skylight thing) to start texturing your model with.So basicly it's the same thing? (since I use the skylight render to texture thing during the entire texturing) These Maya people didn't know about it until now? ps overlapping can be done, you just need skills and maybe some paintovers on your lightmap. Quote
Whoot Posted April 15, 2007 Author Report Posted April 15, 2007 Some progress with the texture: You can find the texture here: Quote
Sa74n Posted April 15, 2007 Report Posted April 15, 2007 looks promising so far. wip part of the textures look crisp and uv layout seems efficient as well. welcome to mapcore Quote
⌐■_■ Posted April 15, 2007 Report Posted April 15, 2007 Yeah, welcome! My crit would be to make the skin sharper. It looks sort of vague somehow. Btw.. pilsje.net.. Belgisch? Nederlands? Quote
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