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Posted

The map is becoming more and more polished. I really like the feel of it. One of the things that looks odd though is the gravestone in the wheat field. I don't think people would be growing crops on a graveyard.

A good addition might be a windmill. Because there is a lot of wheat in the map, it would fit in quite well.

Also, I would like to see some areas that lead off into the distance. At the moment, there's no sense of there being a world beyond the playable area. A few super extended airy eye candy sections, like those found in dod_jagged (the rolling hills, phone poles, trees, roads and houses), or cs_militia (river, barn, trees, and mountains) would look real nice.

  • 1 month later...
Posted

Hey there,

thanks for your last comments, useful stuff!

Heh Spine, thanks for being able to use your textures - really excellent material to work with. Seriously!

The Turret issue has been solved kind of :D.

Okay um... I don't know if this already fits into the "Finished Work" section? Anyways, I have a first beta version of Nightingale ready for testing & joy. ^^

There's still a lot of work to do, but in order to change most of the still-to-do-stuff I'll need much input from players & playtesters. But yeah, that's what a beta is there for, right?

Note to all HDR-users: the HDR function has been demolished in DoD:S for me, so I couldn't build the cubemaps correctly in HDR mode. They'll only be available in LDR, so please make sure to run the "buildcubemap" command if you play it in HDR mode.

EDIT:

Might be best to run the map without HDR, since you'll probably get a version conflict in multiplayer games if you have the cubemaps built on your own. Beta 2 will have full HDR support though - maybe better wait for that one, then :).

1. Nightingale Website:

http://www.albatros44.de/ngaleb1.htm

2. Screenshots:

ng1k.jpg

ng2k.jpg

ng3k.jpg

ng4k.jpg

ng5k.jpg

ng6k.jpg

ng7k.jpg

ng16k.jpg

ng17k.jpg

  • 2 weeks later...
Posted

nghdr1k.jpg

nghdr2k.jpg

nghdr3k.jpg

@MrBaracuda:

Hehe, in fact I called all the work versions Nachtigall. :)

The problem is... to reach international players, you need international map names :|.

Anyway, the second beta will be done in one week from now - with full HDR support, that is :).

Cheers & thanks for the feedback!

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