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Posted

alba, this castle like tower is bugging me. somehow it is looking really noobish to me. you just took 1 texture and built up a complete building -> no details -> no trims -> no unique places. maybe you should add either some overlays and add variation to the tower or you start with a neat texture that has a cool gradient. maybe i will make you a paintover :)

edit:

http://thomashess.net/paintover.jpg

image speeks for itself

Posted

npa25k.jpg

npa26k.jpg

npa27k.jpg

npa28k.jpg

npa29k.jpg

npa30k.jpg

This should be coming close to a good result :)

The tower is a displacement now, I'll have to take a second look at the shadows on the building on the left.

Apart from that, I've changed the vegetation a bit, added loads of overlays to make the architecture appear smoother so it fits the landscape... and I've been reducing the lightmap scale here and there :).

Cheers!

Posted

So you just build the very edges of your level, build the skybox and then if you need to make adjustments to the main play-area you only have to change that and then the 3dskybox. Pretty clever stuff, more work but definately worth it to be able to show off the 3dskybox in WIP pictures.

It's like I always say, more work instead of more planning, measure once, cut seventeen times.

Posted

more 3d buildings in the background please, looking at this big town without anything in background!

From the 1st post:

The squad had just arrived in a little village near the silesian-bohemian border

Looks also more like a small town in a rural to me, don't think you can expect to see any tall buildings there, especially not in the 40's. Not sure about houses on higher elevated spots...a castle would be cool though :)

Posted

not necessarily tall buildings, maybe rolling hills with a barn n silo or small houses, etc. something to make you feel like the environment you are in is much larger than it looks.

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