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Half-Life 2: Deathmatch 1024-unit Competition?


Is it worth doing?  

80 members have voted

  1. 1. Is it worth doing?

    • Definately.
      70
    • Terrible idea. Go away.
      10


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Posted

Here are some VERY early shots of my 1024 refinery :D

scr4e4205fzq1.th.jpg

scr4e44a1ega5.th.jpg

scr4e47fb5hs5.th.jpg

-Lots of vertical game play

-Some crazy low scale lightmaps

And I know that the developer textures I am using are custom assets, but dont worry, they are only placeholders.

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Posted

So what about this deadline? Still staying with 20th april?

And, can I have some parts of the map where player can't go stick out of the 1024 block? Like I need to extend one building where player Can't go, can I have it outside the 1024??

Posted

I bileve the rules state that its the playable area that needs to be within the 1024x1024x1024 box, but details where the player cannot go dont need to be.

Heres some more progress on mine, stumped for a name though:

1024map0002.jpg

Posted

Dammit, source didn't feel this clunky coming from Radiant, but now from Unreal my brain is exploding. :P

Doubt I'll be able to catch up to spacer and Bluestrike at this level of clunky unless I luck out on some brilliant gameplay. :) But dammit, this is fun!

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