MaMuS_lol Posted April 5, 2007 Report Posted April 5, 2007 I'm in! My map will kick ass! hehehehe Quote
mjens Posted April 5, 2007 Report Posted April 5, 2007 something like Rocket Arena maybe I'm in - I will think about it btw. if so it will be my first Sourrce map so maybe I will not waste the "virginity" of that engine for that kind of map Quote
Rick_D Posted April 5, 2007 Report Posted April 5, 2007 I'm not going to participate, but I voted terrible idea! Quote
teeluu Posted April 5, 2007 Report Posted April 5, 2007 You guys really have bad timings for these contests, i have no time at all right now. Good idea tho, will be interesting. Quote
OrnateBaboon Posted April 5, 2007 Report Posted April 5, 2007 How could anyone think that this is a terrible idea!? 1024 map size so that there is a good chance of completion, and limiting things to HL2 textures means that everyone is good to go. There is still plenty of scope for some great looking, and playable maps. Quote
Erratic Posted April 5, 2007 Author Report Posted April 5, 2007 Now someone make it sticky'd and official and set a deadline. [Edit] Maybe the 20th? To keep things concise? Quote
the0rthopaedicsurgeon Posted April 6, 2007 Report Posted April 6, 2007 Assuming this is going ahead then, here's mine so far after ~6hrs. It's about 1400 tall at the moment, but only 600 of that's playable. It's mostly based on this, the movie Brazil, and Midgar from FFVII. btw, do sprites work differenetly in HL2DM to other Source games? I've got them on all the lights with the "start on" flag checked, and tried different sprite materials, but none of them are showing up ingame. Quote
Erratic Posted April 6, 2007 Author Report Posted April 6, 2007 btw, do sprites work differenetly in HL2DM to other Source games? I've got them on all the lights with the "start on" flag checked, and tried different sprite materials, but none of them are showing up ingame. I have noticed certain sprite materials don't show up. Aside from that make sure it isn't placed inside of a model and that it's set as world space glow. Map's looking cool, keep it coming. Quote
Buddy Posted April 6, 2007 Report Posted April 6, 2007 Maybe the playable volume of the map should be equal to 1024x1024x1024? Like 2048x1024x512 = 1024x1024x1024 ? Quote
KoKo5oVaR Posted April 6, 2007 Report Posted April 6, 2007 Maybe the playable volume of the map should be equal to 1024x1024x1024? Like 2048x1024x512 = 1024x1024x1024 ? I think we should base the restrictions rather on the volumetric mass of the map, depending if you are using stone, wood, or plaster !!!!!!! Do not make a map with plutonium textures tho ! LOL Quote
dc-mike Posted April 6, 2007 Report Posted April 6, 2007 think ill try and throw something together for this... not making any promises though Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.