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Half-Life 2: Deathmatch 1024-unit Competition?


Is it worth doing?  

80 members have voted

  1. 1. Is it worth doing?

    • Definately.
      70
    • Terrible idea. Go away.
      10


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Posted

Sorry for the hammer screen I am still sorting out the lighting. I've been working on this for the last couple of days. I still have a lot to do before its finished but I'm sure I can before the 30th. Cool competition!

hammerscreen01.jpg

edit- updated a bit. Thanks for the crit Josch, I'll add more of a foundation to them as soon as I decide on how to.

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Posted

I have my items and player spawns in, and a skybox now. Still have no idea how it's gonna play, so I hope to get some playtesting done between now and the deadline...

Obligatory pic:

temp.jpg

Thanks people in #mapcore for help with fog/phys objects!

Posted

That reminds me of the chinese islands merkaba. Lots of atmoshere. Its coming along nicely. I'd still like to see you merge some man made architecture into the rock work, and maybe think of some more routes to get onto different 'floors'

Posted

How did this... I didn't notice this thread at all before now. Damn and I would have liked to participate in something like this.

You and me both :fist:

I just wish I had time to do this, damn school. All the maps are looking very nice!

Yeah, and I wish I had my new hardware a little bit earlier!! :fist::cry::fist:

Posted

That reminds me of the chinese islands merkaba. Lots of atmoshere. Its coming along nicely. I'd still like to see you merge some man made architecture into the rock work, and maybe think of some more routes to get onto different 'floors'

Er....there is more to the map than the screenshots I have provide; it's not like there aren't other routes out of camera :P

Posted

I'd still like to see you merge some man made architecture into the rock work

heh, this is exactly the theme I've choosen for my map :oops:

7f440a360331290c09b10aa5f4e7.jpg

b2aaea31b3969a99d4004e17ae38.jpg

Still a lot of work to do, especially on displacements...

Great contest btw, the space's constraint is really a nice idea.

Posted

looking nice.

the building could be more rounded.. thats something like a 12 sided cylinder?

there should propably be something under that bridge...

doesn't seem to hold the weight of couple of players...

i like those wooden things on the right (1st shot) :)

Posted

That looks awesome - hard to believe it's just HL2 assets, which is always a good sign! I agree that the circular tower could use a few more sides to it, but it isn't deal breaking. Nice work :)

Posted

Thanks for your comments guys, glad you like it! :)

there should propably be something under that bridge...

doesn't seem to hold the weight of couple of players...

Well, I had planned to do what you have suggested...but then I thought it was nice like this, I dont know, it has a sort of "magic" feeling...which I think is cool.

the building could be more rounded.. thats something like a 12 sided cylinder?

I agree, but it's too much work to had more faces now, so well... :D

Posted

Did a lighting test. I'm not to happy how the map turning out but I'll try to adjust some things, hopefully it ends well. I'll show the inside once it doesn't look ugly :( The screenshot is wide because I cut out some of the bottom which was dark and empty.

dm_intermissionwip1.jpg

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