PhilE Posted April 25, 2007 Report Posted April 25, 2007 Sorry for the hammer screen I am still sorting out the lighting. I've been working on this for the last couple of days. I still have a lot to do before its finished but I'm sure I can before the 30th. Cool competition! edit- updated a bit. Thanks for the crit Josch, I'll add more of a foundation to them as soon as I decide on how to. Quote
Josch Posted April 25, 2007 Report Posted April 25, 2007 I like it. Just these areas: They`re not good yet. Try to get a better foundation for these pillars Quote
merkaba Posted April 26, 2007 Report Posted April 26, 2007 I have my items and player spawns in, and a skybox now. Still have no idea how it's gonna play, so I hope to get some playtesting done between now and the deadline... Obligatory pic: Thanks people in #mapcore for help with fog/phys objects! Quote
von*ferret Posted April 26, 2007 Report Posted April 26, 2007 That reminds me of the chinese islands merkaba. Lots of atmoshere. Its coming along nicely. I'd still like to see you merge some man made architecture into the rock work, and maybe think of some more routes to get onto different 'floors' Quote
Grin Posted April 26, 2007 Report Posted April 26, 2007 How did this... I didn't notice this thread at all before now. Damn and I would have liked to participate in something like this. Quote
Section_Ei8ht Posted April 26, 2007 Report Posted April 26, 2007 How did this... I didn't notice this thread at all before now. Damn and I would have liked to participate in something like this. You and me both I just wish I had time to do this, damn school. All the maps are looking very nice! Quote
⌐■_■ Posted April 26, 2007 Report Posted April 26, 2007 How did this... I didn't notice this thread at all before now. Damn and I would have liked to participate in something like this. You and me both I just wish I had time to do this, damn school. All the maps are looking very nice! Yeah, and I wish I had my new hardware a little bit earlier!! Quote
merkaba Posted April 26, 2007 Report Posted April 26, 2007 That reminds me of the chinese islands merkaba. Lots of atmoshere. Its coming along nicely. I'd still like to see you merge some man made architecture into the rock work, and maybe think of some more routes to get onto different 'floors' Er....there is more to the map than the screenshots I have provide; it's not like there aren't other routes out of camera Quote
JohnSmith Posted April 26, 2007 Report Posted April 26, 2007 I'd still like to see you merge some man made architecture into the rock work heh, this is exactly the theme I've choosen for my map Still a lot of work to do, especially on displacements... Great contest btw, the space's constraint is really a nice idea. Quote
insta Posted April 26, 2007 Report Posted April 26, 2007 Very very nice work John. Looks like something right out of Dark Messiah! Quote
Mkz Posted April 26, 2007 Report Posted April 26, 2007 looking nice. the building could be more rounded.. thats something like a 12 sided cylinder? there should propably be something under that bridge... doesn't seem to hold the weight of couple of players... i like those wooden things on the right (1st shot) Quote
ReNo Posted April 26, 2007 Report Posted April 26, 2007 That looks awesome - hard to believe it's just HL2 assets, which is always a good sign! I agree that the circular tower could use a few more sides to it, but it isn't deal breaking. Nice work Quote
JohnSmith Posted April 26, 2007 Report Posted April 26, 2007 Thanks for your comments guys, glad you like it! there should propably be something under that bridge... doesn't seem to hold the weight of couple of players... Well, I had planned to do what you have suggested...but then I thought it was nice like this, I dont know, it has a sort of "magic" feeling...which I think is cool. the building could be more rounded.. thats something like a 12 sided cylinder? I agree, but it's too much work to had more faces now, so well... Quote
PhilE Posted April 26, 2007 Report Posted April 26, 2007 Did a lighting test. I'm not to happy how the map turning out but I'll try to adjust some things, hopefully it ends well. I'll show the inside once it doesn't look ugly The screenshot is wide because I cut out some of the bottom which was dark and empty. Quote
Section_Ei8ht Posted April 26, 2007 Report Posted April 26, 2007 Not sure what you're talking about, PhilE. I kinda like the base architecture. Its got some potential. Keep it up. Quote
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