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Half-Life 2: Deathmatch 1024-unit Competition?


Is it worth doing?  

80 members have voted

  1. 1. Is it worth doing?

    • Definately.
      70
    • Terrible idea. Go away.
      10


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Posted

Very nice looking, Reno, and Bluestrike also (although I found getting around your map quite awkward!).

I might actually make the deadline afterall...all the rock displacements took less time than I had feared! I'll probably have the displacement work done by the end of tomorrow and then I can work on lighting and props, and finally weapon placement.

dm_rockhill01.jpg

dm_rockhill02.jpg

Sorry to link huge images but I can't upload to imageshack, and its easiest for me to link straight to the images from my FTP.

Posted

Thanks for the compliments guys, I'm pretty happy with how it's turning out. No points for originality though eh - this sort of theme is what HL2 was made for really :) No harm in working to something's strengths though, I say ;) Respect to those that are trying something a bit more out there with HL2's standard assets alone.

Merkaba: Looking pretty crazy! Like Mkz, I'm not keen on the rock texture you've used on the upper sections - I think keeping it consistent with the lower rocks would look better. Those stairs alude to the inclusion of some human made elements - anything extra coming on that front (or hidden away in those screenshots)?

Posted

That is something I have not yet decided on. I quite enjoy oddities such as man-made steps in an otherwise remote and natural environment (I mean, hell, you're running around firing guns at each other in an isolated swiss-rock tower - is an extra stretch of the imagination really that hard? ;))

I think the worst thing I could do is try and make it like it's a plausible real place, because that is just impossible and it would feel mega-artificial. I'm all for pushing the 'fantasy' aspect, though.

Re: the rock, unfortunately HL2 doesn't include the right mix of blend textures that I need for this map. I was hoping to get two blend textures that use the same rock, but one with grass as the 2nd tex and the other with dirt, but there are no such combinations. Also, I really like the look of the green rock, but I also require some grass because it looks quite nice.

The change in rock texture is not so ugly when actually in the map, and offers a nice visual diversity besides. The same rock style everywhere looked a bit repetetive :)

Posted

I got 2-1 on Reno winning this :D

Good lookin map, but those barrels together on the slope could get in the way. Still, love the feel of the map so far.

it looks nice but who knows, could play like shit.

Posted

Looking cool Bluestrike, another map that kinda reminds me of Halo in its style and architecture. How do you get around though? You said you had planned on using a conveyor but ended up with something else, but I can't see that many linking routes. Lots of ladders, or jump pads or something that are hard to notice?

The transport system is still there (2 lines with eatch 2 'trains' on it)

its the only way to get to the top floor with the exploding barrels,

besides that there are ladders in the 4 pillars.

But it probebly plays like shit anyway :)

Youre last screenshoot really looks awesome and thats a word I rarely use :)

Merkaba, Nice displacmenets work, looks unique to me, is that a hl2 texture on the top structure? haven't really seen it before :)

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