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Half-Life 2: Deathmatch 1024-unit Competition?

Is it worth doing?  

80 members have voted

  1. 1. Is it worth doing?

    • Definately.
      70
    • Terrible idea. Go away.
      10


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Competition Deadline: April 30th! (for real)

So, the last competition was pretty successful (even though no actual map pack came of it) so I figured maybe do a Source engine competition but with a bit of a twist:

The play area must be contained within a 1024x1024 unit area of the grid.

1024_comp.jpg

That is, must be within one of the brown squares :P

So here's a basic outline:

- Play area must be contained within one 1024x1024 grid block

- Stock Half-Life 2 Content only

- Only original maps specifically made for this contest (no recycling)

- Focus on proper Deathmatch gameplay, this is not a 'scene' contest, but make it as pretty as you want.

I thought this would work well, considering the map size is pretty much defined for you, it's pretty small so it's not a huge investment of time, plus with such a rigid limitation it's gonna require some creativity.

So, is it worth doing? Does anyone plan on participating? Or is it just a terrible idea? :(

If it's a yay, then maybe we can move on with an official thread like the last one?

Note: This is just the play area that is constrained to the 1024 grid block, if a sky brush or some other element creeps its way outside a bit it's not big deal. And things like a 3d sky obviously have to be placed else where.

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Note: This is just the play area that is constrained to the 1024 grid block, if a sky brush or some other element creeps its way outside a bit it's not big deal. And things like a 3d sky obviously have to be placed else where.

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1024³ ?? its a little bit small maybe ;)? for two weeks a 2048³ contest was done, and this size was bit small but okay, enough for 12 players. but why not - you can count with me - i love those contests :)

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2048 is pretty big though, that's about the size of a regular small DM map. This is sort of pushing that. More along the lines of the classic Quake 3 1v1 maps, or some of the smaller levels you'll find in Halo/Halo 2 multiplayer, where the map is basically centralized around one prime area.

An example, for those who might not have played Warlock:

H2_mp_warlock.jpg

Really tight, chaotic but simple level that's just basically circular gameplay.

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