Erratic Posted April 4, 2007 Report Posted April 4, 2007 Competition Deadline: April 30th! (for real) So, the last competition was pretty successful (even though no actual map pack came of it) so I figured maybe do a Source engine competition but with a bit of a twist: The play area must be contained within a 1024x1024 unit area of the grid. That is, must be within one of the brown squares So here's a basic outline: - Play area must be contained within one 1024x1024 grid block - Stock Half-Life 2 Content only - Only original maps specifically made for this contest (no recycling) - Focus on proper Deathmatch gameplay, this is not a 'scene' contest, but make it as pretty as you want. I thought this would work well, considering the map size is pretty much defined for you, it's pretty small so it's not a huge investment of time, plus with such a rigid limitation it's gonna require some creativity. So, is it worth doing? Does anyone plan on participating? Or is it just a terrible idea? If it's a yay, then maybe we can move on with an official thread like the last one? Note: This is just the play area that is constrained to the 1024 grid block, if a sky brush or some other element creeps its way outside a bit it's not big deal. And things like a 3d sky obviously have to be placed else where. Quote
Dodger Posted April 4, 2007 Report Posted April 4, 2007 Of course I'm in bro.. you can count me in.. You know what I'm sayin I got time.. TIME! Quote
Buddy Posted April 4, 2007 Report Posted April 4, 2007 Of course I'm in bro.. you can count me in.. You know what I'm sayin I got time.. TIME! Quote
Bluestrike Posted April 4, 2007 Report Posted April 4, 2007 A actual playable Dm level eh? Hmm i got some idea for that Quote
Minos Posted April 4, 2007 Report Posted April 4, 2007 I'm in I've been willing to do a dm_ map for quite a while. Quote
Rokusho39 Posted April 4, 2007 Report Posted April 4, 2007 Yeah, I would definetly jump into this, just gotta finish the other half a dozen maps I have on the go. Meh, just have half a dozen +1 maps on the go Quote
Buddy Posted April 4, 2007 Report Posted April 4, 2007 But I think we should be able to put some custom content into it. Quote
Quakis Posted April 4, 2007 Report Posted April 4, 2007 But I think we should be able to put some custom content into it. Or how about be creative with the default resources? Quote
Erratic Posted April 4, 2007 Author Report Posted April 4, 2007 Note: This is just the play area that is constrained to the 1024 grid block, if a sky brush or some other element creeps its way outside a bit it's not big deal. And things like a 3d sky obviously have to be placed else where. Quote
VoodooBenshee Posted April 4, 2007 Report Posted April 4, 2007 1024³ ?? its a little bit small maybe ? for two weeks a 2048³ contest was done, and this size was bit small but okay, enough for 12 players. but why not - you can count with me - i love those contests Quote
Erratic Posted April 5, 2007 Author Report Posted April 5, 2007 2048 is pretty big though, that's about the size of a regular small DM map. This is sort of pushing that. More along the lines of the classic Quake 3 1v1 maps, or some of the smaller levels you'll find in Halo/Halo 2 multiplayer, where the map is basically centralized around one prime area. An example, for those who might not have played Warlock: Really tight, chaotic but simple level that's just basically circular gameplay. Quote
JeanPaul Posted April 5, 2007 Report Posted April 5, 2007 1024 is a perfect size for a restraining contest. Quote
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