Jump to content

Recommended Posts

  • Replies 166
  • Created
  • Last Reply

Top Posters In This Topic

Posted

My feelings on this are two sided. One part of me thinks that it's bad, stupid and not right to steal content of other games without paying for it, but the other half think that STALKER is a good game and having used other studio's content or no, doesn't change the fact that it's good. Valve and ID software both made a good buck out of it so why whine about it, right? It's not that Valve, for one, doesn't exploit the gamemarket like a bitch.. I hope this affair doesn't affect anything on the game and ID and Valve will be reasonable (so NOT sue the crap out of GSC).

Ah well..

Posted

My feelings on this are two sided. One part of me thinks that it's bad, stupid and not right to steal content of other games without paying for it, but the other half think that STALKER is a good game and having used other studio's content or no, doesn't change the fact that it's good. Valve and ID software both made a good buck out of it so why whine about it, right? It's not that Valve, for one, doesn't exploit the gamemarket like a bitch.. I hope this affair doesn't affect anything on the game and ID and Valve will be reasonable (so NOT sue the crap out of GSC).

.

So, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever.

If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.

Posted

My feelings on this are two sided. One part of me thinks that it's bad, stupid and not right to steal content of other games without paying for it, but the other half think that STALKER is a good game and having used other studio's content or no, doesn't change the fact that it's good. Valve and ID software both made a good buck out of it so why whine about it, right? It's not that Valve, for one, doesn't exploit the gamemarket like a bitch.. I hope this affair doesn't affect anything on the game and ID and Valve will be reasonable (so NOT sue the crap out of GSC).

.

So, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever.

If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.

I'm not saying it's ok that they stole anything but I DO try to see this in the whole context. Wich is that Valve and ID are two BIG companies, making lots of money. Stealing in this case is not like taking away bread from a poor baker, it's more like nibbling off a big cake from some rich fella.. In this case, making another great cake of it, wich other people can actually enjoy..

I agree on your fees. Thee seem ''reasonable''. :)

Posted

omai, mapcore is bringing the whole place down... i read about this...

my opinion: even though I like S.T.A.L.K.E.R. - if they did use other games source files that is... um, very bad. very bad indeed. One thing I would be careful is if the companies shared the same source for assets (i.e. they use something like Mayang for source files. but from the looks of it these are clearly not the case). If i was valve or id, i'd sue the crap out of them if the claims are in fact true. Even though I'd hate to see that happen to GSC... they shouldn't have done that.

The really shitty thing is if the execs at GSC had no idea this was going on and it was just some gun-ho artist on the team doing it.

fun.

Posted

Finally some hard evidence. Its nice to see some other people seeing what I've seen for years. :shock:

Stolen source anyone?

http://money.cnn.com/2003/10/07/comment ... mn_gaming/

No wonder the game is so half-assed an full of bugs. Try coding on a engine that isn't even yours. First solid sign I had was when I went into console an typed cl_interpolate :banjo:

if this is also true then i just cant help wondering what it was that took them all this time to make :oops:

also, if they did indeed steal the engine, then i think were gonna see much bigger lawsuits flying about than most of us would have thought at first, since they are in russia(?) i dont know if they are touchable, but their publisher?

Posted

Finally some hard evidence. Its nice to see some other people seeing what I've seen for years. :shock:

Stolen source anyone?

http://money.cnn.com/2003/10/07/comment ... mn_gaming/

No wonder the game is so half-assed an full of bugs. Try coding on a engine that isn't even yours. First solid sign I had was when I went into console an typed cl_interpolate :banjo:

Yeah, sure. I love how people jump to conclusions just to sound bombastic.

I don't really understand what you mean - that Stalker is running on a modified Source? Have you even played it?

BTW, there's a book I forgot the title of (GPU Gems 2 or something) that thoroughly explains Xray's way of rendering. It's nothing like Quake-based engines.

Posted

just remember, until proven guilty... don't go flying names around... thats just harsh on them...

even though at this point its hard to say its not true... don't want to jump to conclusions... as stated before...

Posted

My feelings on this are two sided. One part of me thinks that it's bad, stupid and not right to steal content of other games without paying for it, but the other half think that STALKER is a good game and having used other studio's content or no, doesn't change the fact that it's good. Valve and ID software both made a good buck out of it so why whine about it, right? It's not that Valve, for one, doesn't exploit the gamemarket like a bitch.. I hope this affair doesn't affect anything on the game and ID and Valve will be reasonable (so NOT sue the crap out of GSC).

.

So, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever.

If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.

Yes,but how can you prove that they actually did steal,as you can see that the textures are modified.Secondly,how do you know this textures are actually used in the game,i mean in the beta versions of STALKER the weapons sounded so much like counter-strike weapons but they are not used in the final version,are they?I wouldnt be surprised to find those sounds in the final version of STALKER but just not being actually used(After all people do sometimes forget to delete the old files).Anyway my guess is that GSC used this textures in the beta versions(alpha versions :P)(Again they might of forgot to cut out)as at the time(2002)when GSC had alpha version on their hands it looked like a different thing from the final version,and you never know what they could have done to the engine and the textures in those 5 years.The best thing to do now is to get that early 2002 alpha versions of STALKER and compare the textures between the alpha and the full version.

ps:GSC is not in Russia its in Ukraine.

Guest
This topic is now closed to further replies.

×
×
  • Create New...