michi.be Posted April 1, 2007 Report Share Posted April 1, 2007 As i just posted in a doom3 related forum. I browsed the stalker .db" files with this new extract tool which is around. I saw that they are using doom3 lightimages. for the people which own both games can compare the "lights" folders. I'm wondering if the russian guys got the permission for using them. As a hobbyist i think its not that fair. If i'm using textures from another game without having the big money in mind i will get mails from a lawer or someting like that. even if i only want to do a cool level. here are two comparsion shots: stalker light-folder: http://home.arcor.de/fieslings-place/st ... tdiebe.jpg doom3 light-folder: http://home.arcor.de/fieslings-place/st ... lights.jpg Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted April 1, 2007 Report Share Posted April 1, 2007 WOW WE HAVE SCOOP, SOMEONE CALL THE PRESS RIGHT NOW !! Link to comment Share on other sites More sharing options...
ShaDoW Posted April 1, 2007 Report Share Posted April 1, 2007 In the beta versions of S.T.A.L.K.E.R. all the weapon sounds were ripped straight from Counter-Strike. Its been known they've tend to use material from other games, maybe they overlooked this, they figured noone would find out, or you don't work at their studios and don't know they might have had permission from ID Software to use these. Link to comment Share on other sites More sharing options...
FrieChamp Posted April 1, 2007 Report Share Posted April 1, 2007 Whoopsy! Link to comment Share on other sites More sharing options...
Sa74n Posted April 1, 2007 Report Share Posted April 1, 2007 oh damn you should never use another games assets when making one.. only sample content that comes with the engine if its licensed. cleaning up the whole stuff afterwards is a real mess Link to comment Share on other sites More sharing options...
Izuno Posted April 1, 2007 Report Share Posted April 1, 2007 intesting indeed! I may mention this to my production friends at THQ. 1) This is a problem and I'm kinda glad I'm not officially working on Stalker marketing any more - or - 2) It's actually not what it seems and no one cares :-) Link to comment Share on other sites More sharing options...
Steppenwolf Posted April 1, 2007 Report Share Posted April 1, 2007 Interesting find. Link to comment Share on other sites More sharing options...
Dodger Posted April 1, 2007 Report Share Posted April 1, 2007 you've got to call them and ask them why they do like thiz Link to comment Share on other sites More sharing options...
VoodooBenshee Posted April 1, 2007 Report Share Posted April 1, 2007 what the ... now i know why this old game took 5 years of development :D Link to comment Share on other sites More sharing options...
JeanPaul Posted April 2, 2007 Report Share Posted April 2, 2007 Most likely from a texture pack that was purchased, Valve have also done it in Half-Life 2. Link to comment Share on other sites More sharing options...
leileilol Posted April 2, 2007 Report Share Posted April 2, 2007 hahahaha i doubt ID software would sample from texture packs let alone sell some themselves! Valve aren't really a good example of anything to cite about. Link to comment Share on other sites More sharing options...
KungFuSquirrel Posted April 2, 2007 Report Share Posted April 2, 2007 Valve aren't really a good example of anything to cite about. Right, except for a significant portion of what they do. Anyway. You'll find similarities in textures between games all the time as companies will use the same references and resources and overlap between games here and there, but rectangular-based light volumes with textures aren't exactly common outside of D3 tech. There's some rather specialty crossover of the light materials at that. Some of those are in reference to specific d3 textures if this is the case. Oops. Link to comment Share on other sites More sharing options...
Buddy Posted April 2, 2007 Report Share Posted April 2, 2007 Doom 3: STALKER: Slightly more saturated... it would be hard for anyone to find out if they would atleast change the names instead of just adding "lights_". COMON Guys IMPFLASH Link to comment Share on other sites More sharing options...
D3ads Posted April 3, 2007 Report Share Posted April 3, 2007 Have you got a link to aforementioned extract tool? Link to comment Share on other sites More sharing options...
Johnny Posted April 5, 2007 Report Share Posted April 5, 2007 JamesDoolittle is too lazy to post this: Link to comment Share on other sites More sharing options...
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