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S.T.A.L.K.E.R uses Doom3 assets


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As i just posted in a doom3 related forum.

I browsed the stalker .db" files with this new extract tool which is around.

I saw that they are using doom3 lightimages.

for the people which own both games can compare the "lights" folders.

I'm wondering if the russian guys got the permission for using them.

As a hobbyist i think its not that fair. If i'm using textures from another game without having the big money in mind i will get mails from a lawer or someting like that. even if i only want to do a cool level.

here are two comparsion shots:

stalker light-folder:

http://home.arcor.de/fieslings-place/st ... tdiebe.jpg

doom3 light-folder:

http://home.arcor.de/fieslings-place/st ... lights.jpg

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In the beta versions of S.T.A.L.K.E.R. all the weapon sounds were ripped straight from Counter-Strike. Its been known they've tend to use material from other games, maybe they overlooked this, they figured noone would find out, or you don't work at their studios and don't know they might have had permission from ID Software to use these.

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intesting indeed! I may mention this to my production friends at THQ. 1) This is a problem and I'm kinda glad I'm not officially working on Stalker marketing any more - or - 2) It's actually not what it seems and no one cares :-)

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Valve aren't really a good example of anything to cite about.

Right, except for a significant portion of what they do. Anyway.

You'll find similarities in textures between games all the time as companies will use the same references and resources and overlap between games here and there, but rectangular-based light volumes with textures aren't exactly common outside of D3 tech. There's some rather specialty crossover of the light materials at that. Some of those are in reference to specific d3 textures if this is the case.

Oops.

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