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dod_reiser_b1/modelpack


happyernst

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yes also an dod map..

dod_reiser.jpg

its an small map, that leads you to Reiser/Thuringia (Germany)

location info

picture (1024x768)

Big Screens (1280x1024) :

image0

image1

image2

image3

image4

image5

image6

Map Download: dod_reiser_b1

also i made this models for the map with XSI,

but i warn you, i have just begun to learn it:

e_outdoor_models_kl.jpg

Big Picture

Fence

Download: e_outdoor_models.zip

there is also lod and extra skins

@hessi, i used an edited branch texture from your jungle set,

http://www.mapcore.net/forums/viewtopic.php?t=6228

(its model e_tree1 and 3) credits in info.txt ;)

but the other textures are self made

thx

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@hessi: do you thinking about to make also an dod map some times?

(would like to see this)

/me is in the kitchen. cookin' some cake!

uhm you trees are not bad but i see some mistakes i made in my early beginnings too:

eek01.jpg

1. proportion of thickness of the treetrunk compared to the rest of the tree (the one with the dark bark has really a massive trunk at the bottom and gets thin really quick with only few leaves. try either you should scale the bottom by 0.5 or 0.4 or you make the top of the tree bigger

eek03.jpg

2. lack of subdivisions. you need to add more subdivision at the ground. save them in the top where players wont recognize. i saw this one tree ingame where i askes my self if this is hl1 times ;)

eek02.jpg

3. you shoul orientate all VERTEXnormals straight up so you dont get dark leaves in some areas. in maya there is a edit polygons -> normals -> set vertex normals tool. i am pretty much sure you have something like that in XSI too.

the itself is kind of too small and edgy. there are too man things that are clipped for player movement without any visual notice. i hate when maps just clip something without giving a visual notice that this area is not walkable. (for example this small stone wall or there is a wooden "lattenzaun" where 2 meters in front of it the player has to stop because a clipbrush blocks his way.

1 flag for the main battle is a bit too less. 3 main flags and 1 winning flag for each team. the dod_donner, dod_kalt, dod_flash, dod_ANYTHING_ELSE way of placing of flags is how it has to be done. i havent seen a good map handling flags in a different way. maybe you can change that.

another problem is: there is no main street or main route. all ways are pretty small and all areas are kind of capsuled from each other. make the map more "open". don't clip everything with a wall or a door. make some room for hordes of players rushing through the map. i want to attack with a team and not being blocked in a door because some fag wants to run backwards.

:eng101:

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thanks hessi for that nice suggestions,

also your explanation to the black faces reason (dont know if i find that in xsi)

and yes to all what u say about the map.

good to hear that your already in the kitchen...

i have no xsi installed otherwise i would check out where you can do that. the manual of XSI should contain more information about vertex normals. it's really a basic feature so i would be really surprised if there is no way in changing them.

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