happyernst Posted March 22, 2007 Report Share Posted March 22, 2007 yes also an dod map.. its an small map, that leads you to Reiser/Thuringia (Germany) location info picture (1024x768) Big Screens (1280x1024) : image0 image1 image2 image3 image4 image5 image6 Map Download: dod_reiser_b1 also i made this models for the map with XSI, but i warn you, i have just begun to learn it: Big Picture Fence Download: e_outdoor_models.zip there is also lod and extra skins @hessi, i used an edited branch texture from your jungle set, http://www.mapcore.net/forums/viewtopic.php?t=6228 (its model e_tree1 and 3) credits in info.txt but the other textures are self made thx Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted March 23, 2007 Report Share Posted March 23, 2007 Looks like a good map. I know its a already finished map but if you will ever update it give the fog a color that is similar to the blue/greyish sky. What was your inspiration for this map? Are you from there? I ask because i live in Thuringia. Quote Link to comment Share on other sites More sharing options...
happyernst Posted March 23, 2007 Author Report Share Posted March 23, 2007 hehe, yes iam born/life in "mühlhausen" and yes maybe i´ll update it, because it´s b1 and not that many played yet. Quote Link to comment Share on other sites More sharing options...
hessi Posted March 23, 2007 Report Share Posted March 23, 2007 looks like a cool map. i will check it out asap. Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted March 23, 2007 Report Share Posted March 23, 2007 hehe, yes iam born/life in "mühlhausen" ah cool. mapcore comes closer to me Quote Link to comment Share on other sites More sharing options...
happyernst Posted March 23, 2007 Author Report Share Posted March 23, 2007 @hessi: do you thinking about to make also an dod map some times? (would like to see this) Quote Link to comment Share on other sites More sharing options...
hessi Posted March 23, 2007 Report Share Posted March 23, 2007 @hessi: do you thinking about to make also an dod map some times? (would like to see this) /me is in the kitchen. cookin' some cake! uhm you trees are not bad but i see some mistakes i made in my early beginnings too: 1. proportion of thickness of the treetrunk compared to the rest of the tree (the one with the dark bark has really a massive trunk at the bottom and gets thin really quick with only few leaves. try either you should scale the bottom by 0.5 or 0.4 or you make the top of the tree bigger 2. lack of subdivisions. you need to add more subdivision at the ground. save them in the top where players wont recognize. i saw this one tree ingame where i askes my self if this is hl1 times 3. you shoul orientate all VERTEXnormals straight up so you dont get dark leaves in some areas. in maya there is a edit polygons -> normals -> set vertex normals tool. i am pretty much sure you have something like that in XSI too. the itself is kind of too small and edgy. there are too man things that are clipped for player movement without any visual notice. i hate when maps just clip something without giving a visual notice that this area is not walkable. (for example this small stone wall or there is a wooden "lattenzaun" where 2 meters in front of it the player has to stop because a clipbrush blocks his way. 1 flag for the main battle is a bit too less. 3 main flags and 1 winning flag for each team. the dod_donner, dod_kalt, dod_flash, dod_ANYTHING_ELSE way of placing of flags is how it has to be done. i havent seen a good map handling flags in a different way. maybe you can change that. another problem is: there is no main street or main route. all ways are pretty small and all areas are kind of capsuled from each other. make the map more "open". don't clip everything with a wall or a door. make some room for hordes of players rushing through the map. i want to attack with a team and not being blocked in a door because some fag wants to run backwards. Quote Link to comment Share on other sites More sharing options...
happyernst Posted March 24, 2007 Author Report Share Posted March 24, 2007 thanks hessi for that nice suggestions, also your explanation to the black faces reason (dont know if i find that in xsi) and yes to all what u say about the map. good to hear that your already in the kitchen... Quote Link to comment Share on other sites More sharing options...
hessi Posted March 24, 2007 Report Share Posted March 24, 2007 thanks hessi for that nice suggestions, also your explanation to the black faces reason (dont know if i find that in xsi) and yes to all what u say about the map. good to hear that your already in the kitchen... i have no xsi installed otherwise i would check out where you can do that. the manual of XSI should contain more information about vertex normals. it's really a basic feature so i would be really surprised if there is no way in changing them. Quote Link to comment Share on other sites More sharing options...
RA7 Posted March 24, 2007 Report Share Posted March 24, 2007 Pretty nice. Quote Link to comment Share on other sites More sharing options...
Buddy Posted March 24, 2007 Report Share Posted March 24, 2007 Gotta test asap. Quote Link to comment Share on other sites More sharing options...
happyernst Posted April 11, 2007 Author Report Share Posted April 11, 2007 small map update dod_reiser_b2.zip screens: picture_1 picture_2 picture_3 picture_4 picture_5 3d skybox look Quote Link to comment Share on other sites More sharing options...
Minos Posted April 11, 2007 Report Share Posted April 11, 2007 Nice map, looks very open (which is a good thing) Quote Link to comment Share on other sites More sharing options...
NEXSO Posted May 11, 2008 Report Share Posted May 11, 2008 hello - a mad map - I like make lief a new part - / have work a new part in. is that OK? become your names with specify. Quote Link to comment Share on other sites More sharing options...
Zyn Posted May 11, 2008 Report Share Posted May 11, 2008 What the f... Way to revive a 1 year old rotting corpse with sentences put together by babelfish! Quote Link to comment Share on other sites More sharing options...
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