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Posted

http://developer.valvesoftware.com/wiki ... ing_Models

http://developer.valvesoftware.com/wiki/GUIStudioMDL

You can generally ignore all the junk about paths and setting a VPROJECT path in the Compiling Models link, as long as you use GUIstudioMDL or some equivalent. It's also kind of XSI-specific, but the general pipeline is always the same: export SMDs, write a QC script, run the QC through studiomdl.

Posted

Since he didn't pimp it I will...

Hessi has some great tutorials on Maya to Source. Using Maya, Prall's exporter and Hessi's shelf you can get models compiled and into game with one click.

Highly recommended :-D

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