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Posted

WTF! i gave you some information on where to get learning resources in my first post. so why do you blame me?

Sorry, perhaps it's my fault for coming from some forums where dragging threads off-topic is frowned upon. I thank you for your help!

I actually have the bonus DVDs already, as my good friend in the US sent it over to me to learn from when he thought the game he was going to be working on would be in the Unreal engine. I've gone through all the geometry lessons, but it doesn't really teach very much that is technical; just simple 'how to build a quick level' sorta thing.

The only thing that really puts me off of working in the Unreal engine is.....Unreal. I'm not a fan of that game unfortunately :(

Posted

I love the source lighting model, and I am willing to cope with the long compile times for it, but for a professional production pipeline these long compile times are pretty bad.

Its not so bad actually. When I worked on Dark Messiah we used valves VMPI distributed compiler. Everyone in the office had the system installed on their machines and any spare cycles on any of the 50 or so machines were used to compile the our maps. Man it was sooooooo fast.

I really really miss having that when I am compiling at home :cry:

Edit: Apologies, steering off topic here.

Posted

Merkaba good luck on your unreal en devours. May i suggest you lose the lover for Brushes, as they're becoming rather less needed now :) Good luck!

ps. hourence is the main man anything unreal

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