Pericolos0 Posted March 13, 2007 Report Posted March 13, 2007 Filterforge has been mentioned before, and I have used their filters before as a base to paint on. Procedural textures usually still have this problem where they obviously look like procedural textures, but this guy made some filters that are very close to textures made by an artist http://www.filterforge.com/filters/auth ... page1.html I'll be out of a job soon ! Quote
General Vivi Posted March 13, 2007 Report Posted March 13, 2007 ah nice! the interface looks similar to that of the ue3 engine ! dled pion! Quote
Squirrelly Posted March 13, 2007 Report Posted March 13, 2007 What the fuck is with you and 'pion'?! Quote
PhilipK Posted March 13, 2007 Report Posted March 13, 2007 Yeh pretty impressive. Would be nice to see in higher res as well. And the normal maps look pretty crappy dunno if they were generated the same way. But then again I might not be the one to judge since I hate most things that has artistic and generated in the same sentence. Quote
e-freak Posted March 13, 2007 Report Posted March 13, 2007 no one else of you used filterforge before oO? It's simply stunning and gives a lot to every one who needs to do the same texture job a thousand times with little variations (let's say you would need to texturize a city full of zombies ^^) http://mapping-tutorials.de/forum/showt ... post177995 Quote
General Vivi Posted March 13, 2007 Report Posted March 13, 2007 I played around with it for a bit. Its very nice ! a great way to create custom filters ! and its pretty easy , pretty much drag , drop , plugin ... and ur done. ^_^! Quote
Sindwiller Posted March 13, 2007 Report Posted March 13, 2007 There goes the art... there goes the controle... there goes the look... Quote
Pericolos0 Posted March 13, 2007 Author Report Posted March 13, 2007 There goes the art... there goes the controle... there goes the look... That's not true at all, I'm happy that in the near future I can have an application do the robot work for me. I'd rather be making the textures where an artist's originality and creativity is needed than making sets of generic wall textures. I'm dying to implement stuff like this into my workflow more. Quote
-Stratesiz- Posted July 16, 2007 Report Posted July 16, 2007 Stuff like this is really needed in the future in order to avoid skyrocketing production costs. Quote
Sindwiller Posted July 16, 2007 Report Posted July 16, 2007 Stuff like this is really needed in the future in order to avoid skyrocketing production costs. And we'll all see more or less the exact same texture in over 15 games. Roxx Quote
KungFuSquirrel Posted July 16, 2007 Report Posted July 16, 2007 Not at all. Smart use of procedural textures allows for greater variety in far less time as well as even significant memory/performance savings in the implementations that can actually generate the textures at run-time. After all, how did Roboblitz make a pretty decent looking UE3 game fit in <50 megs for XBLA? Procedural textures are still nothing without an artist's touch to maintain quality and style, and you can't procedural-ize out of nothing. Quote
Pericolos0 Posted July 16, 2007 Author Report Posted July 16, 2007 Stuff like this is really needed in the future in order to avoid skyrocketing production costs. And we'll all see more or less the exact same texture in over 15 games. Roxx like that isn't the case now... also what KFS said! Quote
st0lve Posted July 16, 2007 Report Posted July 16, 2007 So what this guy did is basically make a lightmap that works as a filter? Which you can put on top of every type of base texture? Like a pattern. Or did I completely misunderstand how it works? It sure could speed things up a notch. Quote
Psy Posted July 17, 2007 Report Posted July 17, 2007 There goes the art... there goes the controle... there goes the look... Well, I doubt anybody is going to use the base textures generate from this tool because then everyone who uses this will end up with the same results so a little manual work will be added for that original look. Quote
Rick_D Posted July 17, 2007 Report Posted July 17, 2007 god i'm sick of sindwillers shit when it comes to this kind of stuff - from a guy who uses lots of non mainstream products you would have thought you'd welcome new things like this. but oh no, it;s just bitch bitch bitch - no matter if people that would actually find this useful like it, you still bitch about tools that improve workflow. Imagine if we were still hand building cars one at a time instead of running things on production lines - that'd be so much better because each car would have an individual touch. A few extra mph here, a little better seat covers there. What a wonderful world it would be if we all lived in farms, and fucked dogs, and sucked horse cock. Quote
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