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[MARCH CONTEST] low poly Asian themed weapons


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Posted

welcome to the march low poly contest. This months theme is ASIAN WEAPONS

Contest starts march 1st and goes till the 24th, then we will have a public vote for the winner

max. poly count 300 tris

diffuse map: 256x256

spec: 256x256(optional)

normal: 256x256(optional)

Please show it off in an 800x600 pic w/ wires. You can add multiple screenshots from different angles in this final shot. Try to show it as it would look in a game engine, so no fancy lighting/shadow effects.

if you have time maybe a concept sketch but only the finished 800x600 image counts

hope to see lots of submissions and good luck everyone

Posted

thats a huge texture size for something this lowpoly, it doesnt really make much sense. either up the polycount or lower the texture size to 128*128 or something. In what context would the weapons be used? First person or characters holding them?

Also I do not like photoshopping the final picture to make it prettier, you should instead show a model like it would appear ingame, like a max viewport screenshot with minimal lighting.

locking this thread until a better topic gets worked out

Posted

The base is okey, but alot unoptimized.

The blade is fine, but look at the handle, you have 2 loops that does nothing at all to the model.

Also, you still have the "inside" or, "top" piece of the connecting piece between the stick and the blade. You should remove these things and you'll go down about 40-50tris.

Posted

The 2 loops in the handle add curvature to the handle. Not much of a curve, but I think it looks a lot better not being perfectly straight. If I were running out of polys I would take at least one of them out, but as it is, I think its fine.

The top of the connecting piece(elephant head in the photo) has to be there, otherwise there would be a hole between the connecting piece and the blade? The blade is significantly narrower than the connecting piece. I might rework that head a little bit to throw some more polys on the blade, I figure I need about 10 or so extra tris to smooth it out as much as I care to.

I thought it was a horse head at first so thats why it has an 'ear' on it, turns out its an elephant so I might fix it up a bit.

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