Darth_brush Posted February 23, 2007 Report Posted February 23, 2007 a beta version of the http://www.NoMoreRoomInHell.com map City of Dawn http://www.cubius-design.de/media/cod/cod_media6.jpg http://www.cubius-design.de/media/cod/cod_media7.jpg http://www.cubius-design.de/media/cod/cod_media8.jpg http://www.cubius-design.de/media/cod/cod_media9.jpg http://www.cubius-design.de/media/cod/cod_media9.jpg YOUTUBE VIDEO: Quote
Slimmm Posted February 23, 2007 Report Posted February 23, 2007 Looking very good Darth! A great work guy. Just finish it for us! Slim Z. Quote
hessi Posted February 23, 2007 Report Posted February 23, 2007 "teh germans are winning the war on mapping" mapcore is somehow becoming a german community Quote
FrieChamp Posted February 23, 2007 Report Posted February 23, 2007 18 months development time Holy f*ck that is dedication - especially for a non-commercial project! Looks sick man, I watched the whole video. Very nice, believable architecture. Reminds me of the "Existence HL" level by Crinity, that was pretty big too (for hl standards).. I hope you won't blow HL2's limitations when adding more props and detail, many of the interiors still look a little empty. Oh and you sure like that stormtrooper image don't you (or is that a placeholder texture for different billboards) ? Quote
Meotwister Posted February 23, 2007 Report Posted February 23, 2007 wow awesome, I was just wondering what nmrih was up to lately. Level has progressed awesomely darth. I'm a bit iffy on the stormtrooper myself. Quote
FMPONE Posted February 23, 2007 Report Posted February 23, 2007 Hmm, technically I think you've really accomplished something. Artistically though I think it is too similiar to stock HL2 or CS brick city maps that are so common nowadays. The one big recommendation I would give is to make your lighting much more vivid, because of the bland skybox light the buildings appear flat and boring. Currently you're drifting between too light and too dark, and there is no interesting mid level lighting going on like streetlights or sprites and no interesting daylight elements. I hate to be cliched and just recommend going fully night for a zombie mod, but there is a reason certain trends are developed and thats because happy mediums don't look anywhere near as good. Also I would get some custom content in to make the map more identifiable. Quote
Zeta Posted February 23, 2007 Report Posted February 23, 2007 i giggled at the bench from vivis tut looks pretty good but im sure ive seen it before. Quote
Dodger Posted February 24, 2007 Report Posted February 24, 2007 a big map with a lot of potentional Quote
Grinwhrl Posted February 24, 2007 Report Posted February 24, 2007 Looking pretty good, for size and dedication I give you a lot of credit. I see you still used some small bits of my old architecture, hehe Quote
JeanPaul Posted February 24, 2007 Report Posted February 24, 2007 Pretty sweet 43 hours and 11 seconds of that time better be VRAD Quote
Sindwiller Posted February 24, 2007 Report Posted February 24, 2007 darth is zeh master Well, looks pretty nice. Quote
Darth_brush Posted February 24, 2007 Author Report Posted February 24, 2007 well, thanks. i will add more props and details later, but the brushwork is completed (cause i have no enities for func_detail left ). u havent seen the 2cd subway station, it leads to the one at the end of the video. also there are many flats and shops to go in. dont worry its f k ng huge. but the next map will be much huger: more pics will follow in 4 weeks! Quote
General Vivi Posted February 24, 2007 Report Posted February 24, 2007 would ya stop posting shit darth? can't you wait till i get the media update ready or somthing? Quote
Dodger Posted February 24, 2007 Report Posted February 24, 2007 this is really sick.. this really looks real.. oW Quote
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