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Posted

18 months development time

Holy f*ck that is dedication - especially for a non-commercial project!

Looks sick man, I watched the whole video. Very nice, believable architecture. Reminds me of the "Existence HL" level by Crinity, that was pretty big too (for hl standards)..

I hope you won't blow HL2's limitations when adding more props and detail, many of the interiors still look a little empty. Oh and you sure like that stormtrooper image don't you (or is that a placeholder texture for different billboards) ? ;)

Posted

Hmm, technically I think you've really accomplished something. Artistically though I think it is too similiar to stock HL2 or CS brick city maps that are so common nowadays.

The one big recommendation I would give is to make your lighting much more vivid, because of the bland skybox light the buildings appear flat and boring. Currently you're drifting between too light and too dark, and there is no interesting mid level lighting going on like streetlights or sprites and no interesting daylight elements. I hate to be cliched and just recommend going fully night for a zombie mod, but there is a reason certain trends are developed and thats because happy mediums don't look anywhere near as good.

Also I would get some custom content in to make the map more identifiable.

Posted

well, thanks. i will add more props and details later, but the brushwork is completed (cause i have no enities for func_detail left :cry: ).

u havent seen the 2cd subway station, it leads to the one at the end of the video. :banjo: also there are many flats and shops to go in. dont worry its f k ng huge.

but the next map will be much huger:

media_cross_over.jpg

media_cross1.jpg

media_cross2.jpg

more pics will follow in 4 weeks! :twisted:

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