Theropod-X Posted February 21, 2007 Report Posted February 21, 2007 Hi there, I'm finally rebuilding an all-new version of my CS map "de_museum" for CS:Source. Check out screens and info on my blog: http://www.prehistoricplanet.com/3d The main skeletons, the T. rex and Brachiosaurus, are finished. These are the bomb targets. And yes, the bones go flying when they explode. Note that the T. rex pics are just for the model--the room is not finished or textured. BTW, amazing maps on this site. I've got a big ego, but I gotta say seeing some of your stuff humbles me up real quick. Quote
von*ferret Posted February 21, 2007 Report Posted February 21, 2007 First picture showed promise but the 2nd picture lacks anything "wow" Quote
SixThree Posted February 21, 2007 Report Posted February 21, 2007 First picture showed promise but the 2nd picture lacks anything "wow" Note that the T. rex pics are just for the model--the room is not finished or textured. Quote
OrnateBaboon Posted February 22, 2007 Report Posted February 22, 2007 Great to see this coming to Source. The original was visually one of the best CS maps. I loved the clean style of the the 1.6 version, and the level of polish it had. Things are obviously very early, but I have no doubt that it will look excellent when finished. Quote
ifO Posted February 22, 2007 Report Posted February 22, 2007 The original of this map was one of the first custom maps I played and thus one of the maps that inspired me to become a mapper. I used to ghost around the CS mapping forums and remember downloading it and being wowed. A Source version is excellent news. Looks like a great start Quote
hessi Posted February 22, 2007 Report Posted February 22, 2007 first screenshot looks promising. the second one is too blocky, boring texture, monotone lighting etc. i hope you take your time to finish this map. de_museum was an awesome map back in the old days Quote
Theropod-X Posted February 22, 2007 Author Report Posted February 22, 2007 first screenshot looks promising. the second one is too blocky, boring texture, monotone lighting etc. I swear this must be why valve uses orange textures...so people KNOW when a level is not textured. I'd use the orange nasty but it's hard for me to visualize the space when it's so far from the base tones I'm gonna use. And I suppose even then people would say "boring textures...I don't like the orange!" lol Again...the brach room is about 80% done so gives you an idea of what the map will look like. The T. rex not at all. Just wanted you to see that model. Check out my site for more screens. Thanks! Quote
FMPONE Posted February 22, 2007 Report Posted February 22, 2007 Hey nothing but the best man, looks promising as hell so far Quote
ifO Posted February 22, 2007 Report Posted February 22, 2007 what hessi and ferret lack in reading skills they make up for in... Quote
Minos Posted February 22, 2007 Report Posted February 22, 2007 Nice shit - the t-rex looks awesome Quote
Grinwhrl Posted February 22, 2007 Report Posted February 22, 2007 Very impressive so far. I can't wait to see what you have in store for the rest Quote
Furyo Posted February 22, 2007 Report Posted February 22, 2007 That first screen has got some good potential. It'll be nice to be blowing skeletons up for a change.... Quote
FrieChamp Posted February 22, 2007 Report Posted February 22, 2007 Sweet - I remember coming across your website before, when you released the original de_museum! Stoked to see what you can cook up in Source! Quote
hessi Posted February 22, 2007 Report Posted February 22, 2007 what hessi and ferret lack in reading skills they make up for in... actually no, but if your screenshots are so heavily WIP then why do you post them? Quote
Evert Posted February 22, 2007 Report Posted February 22, 2007 I liked the first version, so I'm looking forward to seeing more on this. Quote
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