Minos Posted February 16, 2007 Report Posted February 16, 2007 Hello folks. I'm doing a little research on cheap and powerful game engines and I found a few good ones, such as the unity engine (is this Mac only or am I too dumb ?), unigine (my favourite so far) and the C4 engine (cheap in all aspects, the license costs only 200 bucks ) Anyways, some folks I know need a powerful and cheap engine. They are aiming for virtual reality/simulation like games (not aimed for regular gamers but for medicine students) so the engine must have some cool features and flexible workflow and also must be easy to work with. I don't need to say their budget is short, so don't post UNREAL 3 or anything like that Quote
mjens Posted February 16, 2007 Report Posted February 16, 2007 https://sourceforge.net/project/screens ... _id=136327 ? Quote
Sindwiller Posted February 16, 2007 Report Posted February 16, 2007 http://icculus.org/twilight/darkplaces/ http://xreal.sourceforge.net/xrealwiki http://www.ca3d-engine.de/news.php http://sauerbraten.org ? Quote
Sindwiller Posted February 16, 2007 Report Posted February 16, 2007 http://www.ogre3d.org That's actually not a game engine and it needs alot of programming work to get a acceptable result. Quote
Fletch Posted February 16, 2007 Report Posted February 16, 2007 http://www.garagegames.com/products/torque/tge/ Torque - fucking cheap and works on just about everything. Also looks like crap a lot of the time... but you get what you pay for. Quote
KoKo5oVaR Posted February 17, 2007 Report Posted February 17, 2007 Yeah ogre3d should do it, with some basic skills in C/C++ you will have something decent. That said, the hard part in programming isn't really to render a 3d scene, cause you have a whole lot of premade functions for that, but to make a game with it ====> COLLISIOOONS & PHYSIIICS Quote
wacko Posted February 17, 2007 Report Posted February 17, 2007 http://www.garagegames.com/products/torque/tge/ Torque - fucking cheap and works on just about everything. Also looks like crap a lot of the time... but you get what you pay for. not that I would disagree but I think much of the reason people dawg on this engine is mainly because people make crap for it... but it has come a long ways since it was originally released http://www.garagegames.com/products/torque/tgea/ but also to just mention something about many of these engines... There is only two that have tools and many of them just copy Q3 code with added feature sets like HDR lighting and such. On top of that no physics in many of them, which is a bog amount of work right there and you might as well just start from scratch as I found it to be a pain in the ass to implement a physics engine into code thats already well established. Quote
Warby Posted February 17, 2007 Report Posted February 17, 2007 http://www.ogre3d.org this engine is actually REALLY good ! my last commercial game gig was based on orge: http://alliancethegame.com/ only problem ogre has ... it comes basically without any useful tools ^^ Quote
Alf-Life Posted February 17, 2007 Report Posted February 17, 2007 I second Torque... some fun Xbox Live Arcade games have been made with that. Quote
e-freak Posted February 17, 2007 Report Posted February 17, 2007 Ogre3D is really powerfull and it can handle many things - they lighted some aspect of ogre developement in one of gamestar/dev/'s magazines on Ankh: Quote
Sindwiller Posted February 17, 2007 Report Posted February 17, 2007 Was du nicht sagst... davon habe ich schon Kunde erhalten! Quote
Minion Posted February 17, 2007 Report Posted February 17, 2007 only problem ogre has ... it comes basically without any useful tools ^^That's because its not a game engine, it's a realtime rendering engine. Very cool work on Alliance btw. Quote
Zacker Posted February 19, 2007 Report Posted February 19, 2007 Unity is a really fantastic engine! I had the chance to work with it a Nordic Game Jam 2007 and it was a pleasure. The developers of it are also some great guys:) But yeah the IDE is mac only, but the engine itself runs on Windows. http://unity3d.com/ Quote
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