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Posted

I'm toying with a dod map, i apply a material to a face. In the game it fades in and out of black. Are some materials not supposed to be used? I'm trying to match textures to the broken walls. Any help would be appreciated.

Posted

In source if you use textures intended for models, ones that are flagged as vertexlit generic(declared by the .vmt) as opposed to lightmapped generic for world textures you get this effect.

Posted

It's easy enough to edit texture .vmt files to get what you want.

  1. [*:x7k1vzjz]Extract the .vmt from the DoD .gcf
    [*:x7k1vzjz]Edit it the .vmt appropriately (remove the $model or whatever command that is giving you problems)
    [*:x7k1vzjz]Resave it as whatevernameitwas_ferret.vmt
    [*:x7k1vzjz]Drop it into the DoD materials/yourmapname/ folder, then distribute it with your map when you release :)
    [*:x7k1vzjz]Use this texture in your map instead of the old one
Posted

If you don't want to be bothered, enter the materials/models folder in the exclusion list of your hammer options. That way the textures in that folder won't be loaded so you're sure you're not using them

Posted

I'll have to do that. If I decide to go ahead and make a releasable map I dont want any custom content for quick and easy download. Thanks guys.

Yeah I'm up to pretty much the same thing :-D

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