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Posted

i saw these released as uv maps on dlcss by dayofdefeat123 and thought it was an appropriate texturing challenge.

soldjur3.jpg

GasMask1024Mapcopy.jpg

i know the fabrics aRE noobie and so are the pockets but it's supposed to be cartoony aka a good excuse to suck :)

what do you guys think? :>

closershot.jpg

Posted

fabric looks like he is wearing cords ;o due to how straight the fabric is, try making it look a little rougher with more twists ands turns and try not to use the texturizer filter as its not a good representation of fabric. as well turn on 100% illum when rendering it on the model, this will help you skin shadows and wrinkles much better.

edit: im pretty sure you have seen this but i always use this as a reference in steps to take when skinning player or anything with cloth http://www.sourceblog.org/images/polygon/basepoly.jpg

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