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Posted

dod_twilight

Allied forces have been using a french chateau winery as a temporary stronghold. As the Axis forces try to eliminate the allied base, reinforcements from both sides fight to secure the estate and surrounding area.

Some of you might recognize part of this map from an early detonation version called dod_daybreak I released for CAL. Twilight is quite a bit larger, better looking, and has a much better framerate. This is as it was meant to be.

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By Kyle Aronson, McJewels, lifeismega at gmail

Images:

twilight01.jpg

twilight02.jpg

twilight03.jpg

twilight04.jpg

twilight05.jpg

twilight06.jpg

twilight07.jpg

twilight08.jpg

twilight09.jpg

twilight10.jpg

Posted

Great to see your post on mapcore! Welcome :D As I've said to you before, I love your level, there are tons of little creative touches (love your displacement-based map :wink:)

Overall though I think you might want to play with the map for some more atmosphere, while it isn't bad it doesn't do the map justice.

Posted

yeah, for some reason when i take a screenshot in DOD its really dark. I boosted the brightness, but that did make it seem a lot duller than it really is.

just did a little batch saturation to em and reupped.

and FMPONE... the atmosphere is pretty much the same as argentan, but a little darker... I didnt want to tweak it too much because i dont want to have to make people download a custom skybox. I'll probably do some slight modification to it however.

thanks for the feedback guys!

Posted

yeah, for some reason when i take a screenshot in DOD its really dark. I boosted the brightness, but that did make it seem a lot duller than it really is.

just did a little batch saturation to em and reupped.

try to change in-game gamma or use program like hypersnap...

about map: I don't have DOD now so I'm ony watching screenies :) Looks very nice. I guess gameplay is good too :) Good work!

Posted

i like it a reallly lot. only comment is taht the broken wall in the last picture looks like crap

Yeah, I noticed that. Except I'd say that most of the walls look a bit lifeless.

Have you tried displacing those broken walls and just tweaking them out so it's not all 90 degree angles - it'd make it a lot more dynamic and wouldn't hit the performance.

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