BlisTer Posted January 25, 2007 Report Posted January 25, 2007 Hi all, just looking for some feedback. Designed for Fortress Forever CTF Leagueplay, currently in HL2DM status ofcourse. I'm currently at 90% for brushfaces and vertices, and at 98% planes. download beta 4 Quote
FMPONE Posted January 25, 2007 Report Posted January 25, 2007 Some of the most over the top architecture I've yet seen from this mod, really inventive. I like the red section, but the blue lighting seems really grating and weak, I'd make it a bit more neutral and less contrasty The only other weakness is that the texturing is a bit repetetive and there are some solid color sections that bring the areas down. Quote
Minos Posted January 25, 2007 Report Posted January 25, 2007 wow brushwork is really cool but texturing could be better here and there (last shot for example, I hate that flat concrete texture). Quote
spacer Posted January 25, 2007 Report Posted January 25, 2007 I reckon my favourite part is the outside. It reminds me of Quake 3 Threewave CTF bases, or Q3F. Looks great ;D. Quote
MJ Posted January 26, 2007 Report Posted January 26, 2007 man wasn't FF suppose to be put last year? Release the damn thing Quote
JeanPaul Posted January 26, 2007 Report Posted January 26, 2007 Its too bad that cool geometry has zero effect on gameplay. :/ Quote
Rick_D Posted January 26, 2007 Report Posted January 26, 2007 gonna convert any of that to models? Quote
twiz Posted January 26, 2007 Report Posted January 26, 2007 Its too bad that cool geometry has zero effect on gameplay. :/ Yeah, and those textures have zero effect as well, just make everything solid shaded. :roll: Why rip on him for doin something a little different as far as style goes? We can judge pretty much everything except performance and gameplay from a screenshot, so any map on here can be a fantastically fun map or a real dud, no matter if it looks like something warby makes( ) or something I make( ) Quote
Rick_D Posted January 26, 2007 Report Posted January 26, 2007 he hasn't used a lightmap scale of 1, the map must be a dud <_ Quote
JeanPaul Posted January 26, 2007 Report Posted January 26, 2007 Its too bad that cool geometry has zero effect on gameplay. :/ Yeah, and those textures have zero effect as well, just make everything solid shaded. :roll: Why rip on him for doin something a little different as far as style goes? We can judge pretty much everything except performance and gameplay from a screenshot, so any map on here can be a fantastically fun map or a real dud, no matter if it looks like something warby makes( ) or something I make( ) Hey, my name is logic, nice to meet you. :roll: I was implying that he should incroporate it rather than having it be just useless geometry. Quote
Bic-B@ll Posted January 26, 2007 Report Posted January 26, 2007 i think thats hilarious coming from the torus master Quote
BlisTer Posted January 26, 2007 Author Report Posted January 26, 2007 Some of the most over the top architecture I've yet seen from this mod, really inventive. I like the red section, but the blue lighting seems really grating and weak, I'd make it a bit more neutral and less contrasty /.../ solid color sections that bring the areas down thx. i'll try a softer blue when others think so too. could you specify which screenshot you are referring to about the solid color sections? man wasn't FF suppose to be put last year? Release the damn thing don't ask me, im not in the dev team We can judge pretty much everything except performance and gameplay performance is good. better than the standard HL2DM maps. lowest fps i get is around 50 on 1.8GHz + GF6800GT. If any of you has 10mins, you can always download and try it out for gameplay feel. hit the boost to get the FF gameplay speeds imo. I was implying that he should incroporate it rather than having it be just useless geometry. Maybe in another map once FF releases. It's hard enough to estimate gameplay based on the movies the devs decide to release. What i did was take a look at those videos, estimate the average gameplay speed and make a gameplay design. After that came the dressing up. Let's just see what this brings us ingame, one step at a time Quote
KoKo5oVaR Posted January 26, 2007 Report Posted January 26, 2007 To me that's a really impressive work Quote
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