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dm_archt WIP [HL2DM] (Completed)


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Posted

It's looking a lot better tbh, starting to look much more believable. I know pipes are becoming the new barrel but you should consider adding pipes and other general details - I guess that all comes later though.

Do you make textures? I would learn how if you don't so you can start making this as custom as possible, it'll look a lot nicer and more fitting if you use some badass futuristic textures, just my humble opinion though.

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Posted

Do you make textures? I would learn how if you don't so you can start making this as custom as possible, it'll look a lot nicer and more fitting if you use some badass futuristic textures, just my humble opinion though.

Yes, i make some custom textures, but I'm still learning.

Futuristic is nice, but I'm not looking for that look for this map.

But it would be nice with some custom textures.. Unfortunately I'm not good enough to make them yet.

Thnx for the opinion, its always appreciated! :)

Posted

I dont think 'realistic" is what he is going for.

I mean realistic more in terms of believability of the architecture.

@ citric: i'm looking forward to see the finished version then :)

Posted

I love where you're going with this - maybe add in some more dramatic lighting (colours!) to the more bland corridors. Lose the decals, though please :)

I love the cross-thing, maybe you can work in some more stuff like that around the map, give it some continuity.

This is really looking great now :-D

[edit] Just a small thought, the outside bits are really cool - maybe you could put in some glimpses of the outside from areas deep inside the "base" - a few grated portholes/windows that show a little of the outside, with some light streaming in. It'll give you a chance to use the much loved dust motes too :P

Also I am not keen on the grass textures of the cliffs, too green.

Posted

Alright! Thanks for all the nice comments and suggestions! :)

I guess the graffiti decals don't really fit if i think about it to.. thank all of you for pointing that out =P

[edit] Just a small thought, the outside bits are really cool - maybe you could put in some glimpses of the outside from areas deep inside the "base" - a few grated portholes/windows that show a little of the outside, with some light streaming in. It'll give you a chance to use the much loved dust motes too :P

Yeah, I have though about it.. Maby if I open up some windows in the big two rooms with arches.. It might be nice with some sun lightning there..

I was stuck the last two days, doing almost nothing but now I'm back on track.. i got a constant flow now again so il be showing some new stuff tomorrow I think.

I have placed the "cross" around the map a little, its fun that you liked that detail! =)

Posted

This area is very much a work in progress. Just thought i should show what I'm doing at the moment. I'll do a compile tomorrow and show some other new stuff that i have been working on.

Note that I have added dustmotes in the holes. I think i am going to increase the amount of dust, because they are very hard to spot at size 15. And if i increase their size, they will only look crappy.

6.jpg

Posted

Todays update! :)

I added windows in the ceiling, and some dust shining down.

The dust isn't so visible in this downsized picture, but it looks good ingame.

1.jpg

Here i added a cross in the RPG area.

2.jpg

This is the newest area. It looks really dark in this picture but it looks good in game. I added dust particles shining down in this area to, but they are not visible either.

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I added a cross in the hallway leading away from this room if you can see it.

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