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dm_archt WIP [HL2DM] (Completed)


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Posted

Map is now complete, you can find the new thread about it here:

http://www.mapcore.net/forums/viewtopic.php?p=140717

Hi guys! This is my new project dm_archt! Ive been working on for a short amount of time, here are some screenshots of my progress.

Here is my previous map with a similar theme:

http://www.leveldesign.nu/forum/viewtopic.php?id=7599

Click the links to get to the latest updates

Update 1: Mon Jan 29, 2007

http://www.mapcore.net/forums/viewtopic.php?p=136537#136537

Update 2: Wed Jan 31, 2007

http://www.mapcore.net/forums/viewtopic.php?p=136827#136827

Update 3: Wed Jan 31, 2007 10:29 pm

http://www.mapcore.net/forums/viewtopic.php?p=136854#136854

Update 4: Mon Feb 05, 2007

http://www.mapcore.net/forums/viewtopic.php?p=137492#137492

Update 5: Wed Feb 07, 2007

http://www.mapcore.net/forums/viewtopic.php?p=137642#137642

Update 6: Wed Feb 14, 2007

http://www.mapcore.net/forums/viewtopic.php?p=138332#138332

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Update 1:

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Update 2:

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Posted

Cool! Looks really Unreal'ish IMHO. :)

I like the cool, intense, blue light. And the wall/rock blending. Good job so far. 8) A tip though: make the lightmap scale 4 (at least on the floors and the spot where there's a clear light/shadow contrast). Also: I think some of your textures do not really fit your theme (like having arched bricks?? - other map) and, are those lights getting some sources soon? I know this is a WIP so I'm assuming they do. :)

Posted

I really like it, reminds me a lot of dux's map though.

Yeah this def reminded me of dm_drift. In a good way :wink:

Like the texturing, but the lighting needs more style, if you're going for outlandish architecture the lighting should probably follow suit just to help highlight the extreme variations.

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