Gorion Posted January 23, 2007 Report Posted January 23, 2007 This is't supposed to be, does anyone have a solution for this problem? I allready did buildcubemaps, both in HDR and LDR, doesn't help to stop the problem. also i don't have any errors in my compile log, and compiled the map with normal/normal/normal+hdr Please help me if you can
Gorion Posted January 23, 2007 Author Report Posted January 23, 2007 Yup, but the problem is, its an standard CSS texture. i have found out that it actualy reflects everything in the world -_- . Allthough i don't have any leaks.
Warby Posted January 23, 2007 Report Posted January 23, 2007 i say your env_cubemap enttis are in crappy positions ! place one directly in front of the problem faces !
Gorion Posted January 23, 2007 Author Report Posted January 23, 2007 Well, that did help a bit actually, but it still occurs, just not on all sides anymore. I placed them for every "bad" face. edit: I killed specular in-game(with the console), and the effect was gone. so it has obviously something to do with that. edit2: i solved it, by changing textures, somehow the textures where fucked up.
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