Gorion Posted January 23, 2007 Report Share Posted January 23, 2007 This is't supposed to be, does anyone have a solution for this problem? I allready did buildcubemaps, both in HDR and LDR, doesn't help to stop the problem. also i don't have any errors in my compile log, and compiled the map with normal/normal/normal+hdr Please help me if you can Link to comment Share on other sites More sharing options...
Sa74n Posted January 23, 2007 Report Share Posted January 23, 2007 looks like the specmap is too bright? Link to comment Share on other sites More sharing options...
Gorion Posted January 23, 2007 Author Report Share Posted January 23, 2007 Yup, but the problem is, its an standard CSS texture. i have found out that it actualy reflects everything in the world -_- . Allthough i don't have any leaks. Link to comment Share on other sites More sharing options...
Warby Posted January 23, 2007 Report Share Posted January 23, 2007 i say your env_cubemap enttis are in crappy positions ! place one directly in front of the problem faces ! Link to comment Share on other sites More sharing options...
Gorion Posted January 23, 2007 Author Report Share Posted January 23, 2007 Well, that did help a bit actually, but it still occurs, just not on all sides anymore. I placed them for every "bad" face. edit: I killed specular in-game(with the console), and the effect was gone. so it has obviously something to do with that. edit2: i solved it, by changing textures, somehow the textures where fucked up. Link to comment Share on other sites More sharing options...
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