Spellbinder Posted January 20, 2007 Report Posted January 20, 2007 Finally. I had'nt worked much on it the last couple of days. But yesterday evening i decided to do as much as i could (its 7 am now so i have been at it for at least 7 hours straight). Allthough the tutorial is rather good because you learn a lot of different stuff and i will do it over a couple of times so i never forget what i do, i was disapointed over several things in it, some which you could read in the wip thread. Example: i made a spline and copied and mirrored it, then he says (the author) that i should weld the vertex in the middle, and i tried this like for at least 40 min if not longer and i couldn't get it to work, finally i opened the user reference which some might think i should do from start, but since i followed a tutorial i thought i could do everything step by step. As it turned out he never said i should attach the both splines to make it to work. There where other stuff too. I had to find my own solutions a couple of times which might actually be a good thing (made me "use" the program more). Also the material suggestions where incomplete, one thing he doesnt tell is how to do a rubber material and the material for the wheels, could also be consider as good since i had to experiment a lot. IN anyways!! I didn't gave up this time which is what i have done in the past when i get stuck in a tutorial so im rather proud of my first model being finnished in 3dsm. But as usual pls do critizes and/or give advice and such, i used the render he suggested so i didnt had any control over that, the ground i just throwed in and slappet a map on it. First some numbers i guess (i know its high poly this is only for learning the tools): Scene Totals: Objects: 34 Shapes: 0 Cameras: 0 Lights: 3 Helpers: 1 Space Warps: 0 Total: 38 Mesh Totals: Verts: 38286 Faces: 37958 Some details: And finaly a wireframe render: Now im gonna sleep! Quote
TeddyBear Posted January 20, 2007 Report Posted January 20, 2007 Great work Spellbinder! Kanonbra I like the renders too. Quote
cyberjunkie Posted January 20, 2007 Report Posted January 20, 2007 Congrats on your first good model! Its very nice Use the techniques you've learnt to make more models! Then move onto unwrapping,etc! Quote
Sindwiller Posted January 20, 2007 Report Posted January 20, 2007 Yeah, I like the model and especially the scene *thumbs up* Wfr, Sindwiller Quote
Spellbinder Posted January 20, 2007 Author Report Posted January 20, 2007 Thx guys! I will keep at it Cyberjunkie, i have allways wanted to model in 3dsm, i wont start a new model just yet though. I am going to do this one several times first so i really know what i am doing. for instance bic said the seat was to small, he thought times 2 would fit better so ill try that next time. Quote
Rick_D Posted January 20, 2007 Report Posted January 20, 2007 Congrats on finished Spellbinder, it looks very polished The only thing that looks weird to me is the difference in scale between the legs and the actual seat. Anyway, nice work ;D Quote
mjens Posted January 20, 2007 Report Posted January 20, 2007 yep, good work so what you will do next? Quote
Mazy Posted January 20, 2007 Report Posted January 20, 2007 Congrats on finished Spellbinder, it looks very polished The only thing that looks weird to me is the difference in scale between the legs and the actual seat. Anyway, nice work ;D Yeah, making the actual seat portion almost twice the size wouldn't be too far out. Looks way too small right now. Its pretty good tho Spell, just some minor adjustments needed ~ Quote
von*ferret Posted January 20, 2007 Report Posted January 20, 2007 yeah legs are way to long for the chair otherwise nice Quote
AdamBrome Posted January 21, 2007 Report Posted January 21, 2007 Do you have the references for that chair available? I am asking because the bottom of the chair, the 5 legs and wheels, seems unusually large compared to the base of the chair. I'll also point out that you've taken too much liberty in the triangle count on this chair to even be suitable for a video game. I know you followed a tutorial, but this is still a crazy triangle count for something as insignificant as an office chair. Also, if you did this piece to learn the tools why bother posting? Right? =P I suggest you don't render against a black background in the future, it makes it too easy to lose information about the object(s) when their shadows blend in easily with the background. A medium grey, or a colour/image work best. Keep it up. Quote
hydeph Posted January 21, 2007 Report Posted January 21, 2007 Adam, he is merely getting the hang of 3DSM. I don't think he was too concerned with triangle count, albeit modelling techniques. Quote
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