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Officechair.


Spellbinder

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Finally. I had'nt worked much on it the last couple of days. But yesterday evening i decided to do as much as i could (its 7 am now so i have been at it for at least 7 hours straight). Allthough the tutorial is rather good because you learn a lot of different stuff and i will do it over a couple of times so i never forget what i do, i was disapointed over several things in it, some which you could read in the wip thread. Example: i made a spline and copied and mirrored it, then he says (the author) that i should weld the vertex in the middle, and i tried this like for at least 40 min if not longer and i couldn't get it to work, finally i opened the user reference which some might think i should do from start, but since i followed a tutorial i thought i could do everything step by step. As it turned out he never said i should attach the both splines to make it to work. There where other stuff too. I had to find my own solutions a couple of times which might actually be a good thing (made me "use" the program more). Also the material suggestions where incomplete, one thing he doesnt tell is how to do a rubber material and the material for the wheels, could also be consider as good since i had to experiment a lot. IN anyways!! I didn't gave up this time which is what i have done in the past when i get stuck in a tutorial so im rather proud of my first model being finnished in 3dsm. But as usual pls do critizes and/or give advice and such, i used the render he suggested so i didnt had any control over that, the ground i just throwed in and slappet a map on it. First some numbers i guess (i know its high poly ;) this is only for learning the tools):

Scene Totals:

Objects: 34

Shapes: 0

Cameras: 0

Lights: 3

Helpers: 1

Space Warps: 0

Total: 38

Mesh Totals:

Verts: 38286

Faces: 37958

chair0015cf.jpg

chair0029mg.jpg

chair0030sr.jpg

Some details:

chair0048hc.jpg

chair0056lj.jpg

And finaly a wireframe render:

chairwire4ru.jpg

Now im gonna sleep!

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Congrats on finished Spellbinder, it looks very polished :)

The only thing that looks weird to me is the difference in scale between the legs and the actual seat.

Anyway, nice work ;D

Yeah, making the actual seat portion almost twice the size wouldn't be too far out. Looks way too small right now.

Its pretty good tho Spell, just some minor adjustments needed ;)~

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Do you have the references for that chair available? I am asking because the bottom of the chair, the 5 legs and wheels, seems unusually large compared to the base of the chair.

I'll also point out that you've taken too much liberty in the triangle count on this chair to even be suitable for a video game. I know you followed a tutorial, but this is still a crazy triangle count for something as insignificant as an office chair. Also, if you did this piece to learn the tools why bother posting? Right? =P

I suggest you don't render against a black background in the future, it makes it too easy to lose information about the object(s) when their shadows blend in easily with the background. A medium grey, or a colour/image work best.

Keep it up.

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