MrH2o Posted January 16, 2007 Report Posted January 16, 2007 Read guys read! http://www.mcvuk.com/Valve-boss-blows-a-gasket-over-PS3 I've never been a fan of anything playstation so this is just great news (yes I'm evil) and since I own a Wii and really like Red Steel (It grows on you) I hope that we will see some Valvish games on Wii (HL2 should be possible since it was converted for xbox.) Quote
Furyo Posted January 16, 2007 Report Posted January 16, 2007 You gotta realize that the Wii only has 80 Mb of ram. A Valve game converted to the Wii would have to be crunched BIG time Quote
insta Posted January 16, 2007 Report Posted January 16, 2007 Maybe they could port over Codename Gordon. HL2 on the Wii would be pretty butchered, I'd think. Quote
Furyo Posted January 16, 2007 Report Posted January 16, 2007 Yeah, but that's a 2d game, and to me the proper way to use Wii's controls in a 2d game is by using the wiimote only, flip it 90° and use it as a normal pad. A classic Half Life though would be cool. It'd actually be nice to see a whole range of classic old games make it to the Wii in a "Golden Games" collection of some kind Quote
insta Posted January 16, 2007 Report Posted January 16, 2007 I was kidding about Codename Gordon Quote
Furyo Posted January 16, 2007 Report Posted January 16, 2007 Now come on Magnar, you and I both know it could turn out to be the best looking Wii game so far Quote
MrH2o Posted January 16, 2007 Author Report Posted January 16, 2007 Red Steel manage to do fine with just 80mb Quote
Thrik Posted January 16, 2007 Report Posted January 16, 2007 Didn't HL2 get ported to the Xbox fairly successfully? If that 64mb wonder could handle it then the Wii should be able to, even if nowhere near as beautifully as a PC or a 360/PS3. Though I still think if you're after deeply cinematic gaming like Valve provide, you're better off with the number crunchers rather than the physical fun of the Wii. Quote
Pericolos0 Posted January 16, 2007 Report Posted January 16, 2007 hl2 with the wiimote would be seriously awesome though Quote
dux Posted January 16, 2007 Report Posted January 16, 2007 CPU IBM Broadway 729MHz Internal Storage 512MB Flash Memory GPU ATI Hollywood Supported Resolution up to 480p Optical Disc Drive 8cm GameCube/12cm Wii 12cm Disc Capacity 4.7GB (single) / 8.5GB (dual) lol :/ Quote
Pericolos0 Posted January 16, 2007 Report Posted January 16, 2007 CPU IBM Broadway 729MHz Internal Storage 512MB Flash Memory GPU ATI Hollywood Supported Resolution up to 480p Optical Disc Drive 8cm GameCube/12cm Wii 12cm Disc Capacity 4.7GB (single) / 8.5GB (dual) lol :/ that doesnt say much This does though: Memory: * 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[46] * 3 MB GPU texture memory Its retarded low and you really notice that in the games.. I still love my wii though Quote
Furyo Posted January 16, 2007 Report Posted January 16, 2007 The way Rayman was made, the idea was more "Make it for the PS2, it'll fit on the Wii ok". That's how next gen our processes were Hell even Nintendo said it. it's all about the gaming experience, not the high res hardware. If you look at Zelda, it's a GCN game. Quote
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