60secs Posted January 15, 2007 Report Posted January 15, 2007 I'm working on a large photo-texture set. I've uploaded the draft versions to flickr. Some aren't powers of 2 yet, but they're seamless and perty. On top of that, they're creative commons attribution license, so they're ok for commercial or non-commercial. I'd appreciate your feedback. Here's a bunch of samples from: http://flickr.com/search/?q=textures&w=37452694%40N00 ********************************************** Also some reference photos for your viewing enjoyment http://flickr.com/search/?w=37452694%40 ... nce&m=text Quote
ShaDoW Posted January 15, 2007 Report Posted January 15, 2007 Aren't all those textures a little bit... blurry to be properly used? Quote
60secs Posted January 15, 2007 Author Report Posted January 15, 2007 I find that an interesting comment...a few of those might look a bit blurry since you're looking at full zoom, but in my experience in-game they look fine. Compared to standard handrawn, default or CS textures, they're certainly more sharp. Here are some in-game screens Quote
TeddyBear Posted January 15, 2007 Report Posted January 15, 2007 Yes, but we are not living in the age of HL graphics anymore. It's nice of you to provide these textures though, some may find them quite useful. My advice would however be to not waste time on tiling the textures, I think many artists would want to do that themselves, at least I would. An advice for the future: please avoid sharp shadows when you are taking photos of your textures. We have shaders to take care of that kind of shadowing nowadays, try to have the lighting as diffuse as possible. You should also try to have your camera focus on your motive. Blurry photo textures are pretty useless imo as they require alot of post work, sorry Anyways, just words of advice for the future. I like your spirit though, keep it up Quote
Pericolos0 Posted January 15, 2007 Report Posted January 15, 2007 I find that an interesting comment...a few of those might look a bit blurry since you're looking at full zoom, but in my experience in-game they look fine. Compared to standard handrawn, default or CS textures, they're certainly more sharp. Are you serious? I'd love to see the texture set that is even more blurry than this one. Some of these are a good start but all of them have incredibly bland colors and contrast. and ALWAYS use powers of 2! Having sharp textures is imporant! A game engine's capabilities are limited so you should better be getting the maximum out of every pixel. If you want to see what good, sharp and non bland textures are, check these: http://pixelmorgue.com/index.php?topic=294.0 http://www.philipk.net/portfolio.html http://www.evillair.net/v2/index.php?op ... &Itemid=43 i hope these are an inspiration for you . Quote
60secs Posted January 15, 2007 Author Report Posted January 15, 2007 We're clearly not seeing eye to eye here. Those texture link you gave...they look hand drawn....they don't look real. I just don't like the way any hand-drawn textures look. They don't have enough lighting geometry and I'm frankly not impressed with how normals and bump maps look compared to real shadows. My textures are from photographs....they look real. Yes, some are blurry, but not all. Does this look blurry to you? In terms of interestingness, that's definitely subjective. Most of what I'm showing here are generic materials that are tiled x and y, which is going to require removing a lot of the "interesting bits." I'd like to understand the feedback that you're giving me, but it comes across more as insulting than constructive. Quote
60secs Posted January 15, 2007 Author Report Posted January 15, 2007 Yes, but we are not living in the age of HL graphics anymore. It's nice of you to provide these textures though, some may find them quite useful. My advice would however be to not waste time on tiling the textures, I think many artists would want to do that themselves, at least I would. An advice for the future: please avoid sharp shadows when you are taking photos of your textures. We have shaders to take care of that kind of shadowing nowadays, try to have the lighting as diffuse as possible. You should also try to have your camera focus on your motive. Blurry photo textures are pretty useless imo as they require alot of post work, sorry Anyways, just words of advice for the future. I like your spirit though, keep it up Teddy, My goal is to make textures ready to use for mappers in a hl2 mod, so tiling the textures is somewhat necessary. Could you provide an example of what you would consider a good exterior building texture so that I can see what you are trying to expain to me? I didn't think the ones Pericolos0 provided looked very real. I really don't want to come off as stubborn, as you can probably guess some of these are back from the HL era and I'm trying to understand the points that you are making. Quote
requiem2d Posted January 15, 2007 Report Posted January 15, 2007 Remove the color casts, just posted the tutorial, how timely http://www.game-artist.net/forums/showthread.php?t=1182 Quote
Hourences Posted January 15, 2007 Report Posted January 15, 2007 One could get away with blurry textures if all the tex are blurry. Yours are not. Some of yours are pretty sharp, others are really blurry. If youre going to use the two next to each other its going to be really obvious. Try to be consistent in what you do. Stick to a style, use of color, use of sharpness, contrast, brightness and so on. The first texe looks useless to me since it has too much shadow and depth to be convincable as a texture, the leaves on it are also a serious issue, see my comment below. The third is really way too blurry. 5th too. 7th too. 3rd last is zoomed in too much. Rest are ok. I would also be very careful with junk on your textures. Your 6th last texture has leaves on the rocks, that can look strange in game + be rather limiting as the designer wont be able to scale the texture up like that nor use it in a situation without trees like somewhere deep inside a cavern. Quote
ifO Posted January 19, 2007 Report Posted January 19, 2007 I agree the quality varies considerably, some are a bit blurry, but some are quite solid and usable. Thanks for the upload. :wink: Quote
SnipaMasta Posted January 19, 2007 Report Posted January 19, 2007 You should probably get a better camera for photo textures, they do seem rather blurry/low quality (due to the source images, not your own work). Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.